How do I Interface a PS/2 Keyboard without Modern Techniques?What was the first commercially available computer with ECC memory?How fast is memcpy on the Z80?Z80 and video chip contending for random accessZ8410 DMA chip as GPU?How do Z80 Block Transfer instructions work?Why do only the low 7-bits of the R register increment?Why do C to Z80 compilers produce poor code?Which Z80 opcodes can I use without a stack?Why does the Z80 include the RLD and RRD instructions?What Video Chips/Video generation techniques are usable for the Z80?How costly is it to put things on the stack with the Z80?

Make a Bowl of Alphabet Soup

Do I have to know the General Relativity theory to understand the concept of inertial frame?

Overlapping circles covering polygon

"Oh no!" in Latin

How do I Interface a PS/2 Keyboard without Modern Techniques?

How to leave product feedback on macOS?

Why the "ls" command is showing the permissions of files in a FAT32 partition?

Air travel with refrigerated insulin

Personal or impersonal in a technical resume

Is there a reason to prefer HFS+ over APFS for disk images in High Sierra and/or Mojave?

Possible Eco thriller, man invents a device to remove rain from glass

Giving feedback to someone without sounding prejudiced

Grepping string, but include all non-blank lines following each grep match

Why the various definitions of the thin space ,?

Would a primitive species be able to learn English from reading books alone?

How to I force windows to use a specific version of SQLCMD?

El Dorado Word Puzzle II: Videogame Edition

Do I have to take mana from my deck or hand when tapping a dual land?

Why does the Persian emissary display a string of crowned skulls?

If Captain Marvel (MCU) were to have a child with a human male, would the child be human or Kree?

How to make money from a browser who sees 5 seconds into the future of any web page?

Should I warn a new PhD Student?

Should I assume I have passed probation?

How much do grades matter for a future academia position?



How do I Interface a PS/2 Keyboard without Modern Techniques?


What was the first commercially available computer with ECC memory?How fast is memcpy on the Z80?Z80 and video chip contending for random accessZ8410 DMA chip as GPU?How do Z80 Block Transfer instructions work?Why do only the low 7-bits of the R register increment?Why do C to Z80 compilers produce poor code?Which Z80 opcodes can I use without a stack?Why does the Z80 include the RLD and RRD instructions?What Video Chips/Video generation techniques are usable for the Z80?How costly is it to put things on the stack with the Z80?













5















I'm attempting to build a Z80 homebrew computer to teach myself the basis of electronic design. I planned to start from something simple, like a ROM, some SRAM, a video chip and a Z80-PIO. I'd like to build a machine with straightforward I/O, that it, the design requirement: one should be able to use the computer by simply plugging a PS/2 keyboard, rather than hooking it to a RS232, USB-TTL stick or some exotic CRT terminal.



But how to incorporate a PS/2 keyboard input to my computer is unclear to me. According to my research, this problem has been solved by the following approaches.



  1. Shift Register. A simple shift register like 74HC595N should be able to translate the serial data from the keyboard to parallel, and it can be clocked by the keyboard, so it has no problem to follow the PS/2 protocol. But PS/2 is 8-bit data, 1-bit parity, not 7-bit data! Both the Z80 and the shift register can only handle 8-bit of data , so the parity bit is ignored (or requires additional parts), not elegant. I don't think parity is only for farmers, especially when bidirectional transmission is also needed for controlling Caps Locks, etc. So a parity bit is needed, also, we need to follow the timing, have some meaningful interrupts control - all of these requires extra parts, which makes it difficult to design and program (especially when routing it on a single-layer board).



  2. USART. Although PS/2 is not designed as a USART-compatible protocol, there are reports of success by simply running the USART at 12,000 bauds and connecting the DATA line to a USART interface, and handling the keymap decoding in software. It sounds convenient since the USART is general-purpose, may perform buffering, parity check, and interrupt generation. However, PS/2 is clocked by the keyboard and its frequency lies at anywhere between 10.0–16.7 kHz, again, this method is NOT in compliance of the protocol at all, and could only work by chance, so it's more of a clever trick than a proper solution.



    2.1 SPI. Obviously, putting the widely-used SPI interface in slave mode can allow the serial transmission to be clocked by the keyboard. But I think it's just another clever trick to exploit the functionality on a modern microcontroller than a standard solution. Historically, it seems a SPI controller is never used in this way.



  3. PIC, Atmel, or ARM microcontroller. It's the most common, easiest, flexible solution used in various retrocomputing projects. But to me, having a microcontroller with processing power comparable to (or greater than) the Z80 CPU defeats the spirit of a retrocomputing project. I don't have a problem of using one for inherently computational intensive tasks, such as Ethernet or Wi-Fi, but for a mere keyboard, seriously?


  4. 8042. In the original IBM PC/AT design, the underlying keyboard control sequence is managed by the 8042 connected to the Intel 8255 PIO. A 8042 is just a version of the MCS-48 (8048) microcontroller designed for interfacing peripheral devices, IBM must have written a customized firmware. It's difficult to find a 8048 today, nevertheless, MCS-51 (8051) is also a retro chip so this one can be used, too. But is there a reference implementation of the original 8042 firmware available under a free and open source license?


  5. I think there are also controllers specifically made to control inputs like PS/2 keyboards, but they typically integrates more functionalities, and I'm not aware of a chip from the late 80s. If there is one, I think I could just use that, provides it was a common design choice of that time.


Currently, I'm considering to interface the PS/2 keyboard by implementing the 8042 keyboard controller on a 8051 MCU if there's a free reference implementation available, if not, I think it should be okay for me to implement something simpler, too.



But I think programming for two separate chips makes my project more difficult, especially for the initial prototype. I must have missed something... I knew most keyboards from that era were parallel ones, not PS/2, but there must be some additional and possibly simpler methods to interface a PS/2 keyboard, are there? How was it being done historically?










share|improve this question









New contributor




比尔盖子 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • This is very well-researched. Thanks for the question; I'll check back later to find out the answer. ☺

    – wizzwizz4
    3 hours ago















5















I'm attempting to build a Z80 homebrew computer to teach myself the basis of electronic design. I planned to start from something simple, like a ROM, some SRAM, a video chip and a Z80-PIO. I'd like to build a machine with straightforward I/O, that it, the design requirement: one should be able to use the computer by simply plugging a PS/2 keyboard, rather than hooking it to a RS232, USB-TTL stick or some exotic CRT terminal.



But how to incorporate a PS/2 keyboard input to my computer is unclear to me. According to my research, this problem has been solved by the following approaches.



  1. Shift Register. A simple shift register like 74HC595N should be able to translate the serial data from the keyboard to parallel, and it can be clocked by the keyboard, so it has no problem to follow the PS/2 protocol. But PS/2 is 8-bit data, 1-bit parity, not 7-bit data! Both the Z80 and the shift register can only handle 8-bit of data , so the parity bit is ignored (or requires additional parts), not elegant. I don't think parity is only for farmers, especially when bidirectional transmission is also needed for controlling Caps Locks, etc. So a parity bit is needed, also, we need to follow the timing, have some meaningful interrupts control - all of these requires extra parts, which makes it difficult to design and program (especially when routing it on a single-layer board).



  2. USART. Although PS/2 is not designed as a USART-compatible protocol, there are reports of success by simply running the USART at 12,000 bauds and connecting the DATA line to a USART interface, and handling the keymap decoding in software. It sounds convenient since the USART is general-purpose, may perform buffering, parity check, and interrupt generation. However, PS/2 is clocked by the keyboard and its frequency lies at anywhere between 10.0–16.7 kHz, again, this method is NOT in compliance of the protocol at all, and could only work by chance, so it's more of a clever trick than a proper solution.



    2.1 SPI. Obviously, putting the widely-used SPI interface in slave mode can allow the serial transmission to be clocked by the keyboard. But I think it's just another clever trick to exploit the functionality on a modern microcontroller than a standard solution. Historically, it seems a SPI controller is never used in this way.



  3. PIC, Atmel, or ARM microcontroller. It's the most common, easiest, flexible solution used in various retrocomputing projects. But to me, having a microcontroller with processing power comparable to (or greater than) the Z80 CPU defeats the spirit of a retrocomputing project. I don't have a problem of using one for inherently computational intensive tasks, such as Ethernet or Wi-Fi, but for a mere keyboard, seriously?


  4. 8042. In the original IBM PC/AT design, the underlying keyboard control sequence is managed by the 8042 connected to the Intel 8255 PIO. A 8042 is just a version of the MCS-48 (8048) microcontroller designed for interfacing peripheral devices, IBM must have written a customized firmware. It's difficult to find a 8048 today, nevertheless, MCS-51 (8051) is also a retro chip so this one can be used, too. But is there a reference implementation of the original 8042 firmware available under a free and open source license?


  5. I think there are also controllers specifically made to control inputs like PS/2 keyboards, but they typically integrates more functionalities, and I'm not aware of a chip from the late 80s. If there is one, I think I could just use that, provides it was a common design choice of that time.


Currently, I'm considering to interface the PS/2 keyboard by implementing the 8042 keyboard controller on a 8051 MCU if there's a free reference implementation available, if not, I think it should be okay for me to implement something simpler, too.



But I think programming for two separate chips makes my project more difficult, especially for the initial prototype. I must have missed something... I knew most keyboards from that era were parallel ones, not PS/2, but there must be some additional and possibly simpler methods to interface a PS/2 keyboard, are there? How was it being done historically?










share|improve this question









New contributor




比尔盖子 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • This is very well-researched. Thanks for the question; I'll check back later to find out the answer. ☺

    – wizzwizz4
    3 hours ago













5












5








5








I'm attempting to build a Z80 homebrew computer to teach myself the basis of electronic design. I planned to start from something simple, like a ROM, some SRAM, a video chip and a Z80-PIO. I'd like to build a machine with straightforward I/O, that it, the design requirement: one should be able to use the computer by simply plugging a PS/2 keyboard, rather than hooking it to a RS232, USB-TTL stick or some exotic CRT terminal.



But how to incorporate a PS/2 keyboard input to my computer is unclear to me. According to my research, this problem has been solved by the following approaches.



  1. Shift Register. A simple shift register like 74HC595N should be able to translate the serial data from the keyboard to parallel, and it can be clocked by the keyboard, so it has no problem to follow the PS/2 protocol. But PS/2 is 8-bit data, 1-bit parity, not 7-bit data! Both the Z80 and the shift register can only handle 8-bit of data , so the parity bit is ignored (or requires additional parts), not elegant. I don't think parity is only for farmers, especially when bidirectional transmission is also needed for controlling Caps Locks, etc. So a parity bit is needed, also, we need to follow the timing, have some meaningful interrupts control - all of these requires extra parts, which makes it difficult to design and program (especially when routing it on a single-layer board).



  2. USART. Although PS/2 is not designed as a USART-compatible protocol, there are reports of success by simply running the USART at 12,000 bauds and connecting the DATA line to a USART interface, and handling the keymap decoding in software. It sounds convenient since the USART is general-purpose, may perform buffering, parity check, and interrupt generation. However, PS/2 is clocked by the keyboard and its frequency lies at anywhere between 10.0–16.7 kHz, again, this method is NOT in compliance of the protocol at all, and could only work by chance, so it's more of a clever trick than a proper solution.



    2.1 SPI. Obviously, putting the widely-used SPI interface in slave mode can allow the serial transmission to be clocked by the keyboard. But I think it's just another clever trick to exploit the functionality on a modern microcontroller than a standard solution. Historically, it seems a SPI controller is never used in this way.



  3. PIC, Atmel, or ARM microcontroller. It's the most common, easiest, flexible solution used in various retrocomputing projects. But to me, having a microcontroller with processing power comparable to (or greater than) the Z80 CPU defeats the spirit of a retrocomputing project. I don't have a problem of using one for inherently computational intensive tasks, such as Ethernet or Wi-Fi, but for a mere keyboard, seriously?


  4. 8042. In the original IBM PC/AT design, the underlying keyboard control sequence is managed by the 8042 connected to the Intel 8255 PIO. A 8042 is just a version of the MCS-48 (8048) microcontroller designed for interfacing peripheral devices, IBM must have written a customized firmware. It's difficult to find a 8048 today, nevertheless, MCS-51 (8051) is also a retro chip so this one can be used, too. But is there a reference implementation of the original 8042 firmware available under a free and open source license?


  5. I think there are also controllers specifically made to control inputs like PS/2 keyboards, but they typically integrates more functionalities, and I'm not aware of a chip from the late 80s. If there is one, I think I could just use that, provides it was a common design choice of that time.


Currently, I'm considering to interface the PS/2 keyboard by implementing the 8042 keyboard controller on a 8051 MCU if there's a free reference implementation available, if not, I think it should be okay for me to implement something simpler, too.



But I think programming for two separate chips makes my project more difficult, especially for the initial prototype. I must have missed something... I knew most keyboards from that era were parallel ones, not PS/2, but there must be some additional and possibly simpler methods to interface a PS/2 keyboard, are there? How was it being done historically?










share|improve this question









New contributor




比尔盖子 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












I'm attempting to build a Z80 homebrew computer to teach myself the basis of electronic design. I planned to start from something simple, like a ROM, some SRAM, a video chip and a Z80-PIO. I'd like to build a machine with straightforward I/O, that it, the design requirement: one should be able to use the computer by simply plugging a PS/2 keyboard, rather than hooking it to a RS232, USB-TTL stick or some exotic CRT terminal.



But how to incorporate a PS/2 keyboard input to my computer is unclear to me. According to my research, this problem has been solved by the following approaches.



  1. Shift Register. A simple shift register like 74HC595N should be able to translate the serial data from the keyboard to parallel, and it can be clocked by the keyboard, so it has no problem to follow the PS/2 protocol. But PS/2 is 8-bit data, 1-bit parity, not 7-bit data! Both the Z80 and the shift register can only handle 8-bit of data , so the parity bit is ignored (or requires additional parts), not elegant. I don't think parity is only for farmers, especially when bidirectional transmission is also needed for controlling Caps Locks, etc. So a parity bit is needed, also, we need to follow the timing, have some meaningful interrupts control - all of these requires extra parts, which makes it difficult to design and program (especially when routing it on a single-layer board).



  2. USART. Although PS/2 is not designed as a USART-compatible protocol, there are reports of success by simply running the USART at 12,000 bauds and connecting the DATA line to a USART interface, and handling the keymap decoding in software. It sounds convenient since the USART is general-purpose, may perform buffering, parity check, and interrupt generation. However, PS/2 is clocked by the keyboard and its frequency lies at anywhere between 10.0–16.7 kHz, again, this method is NOT in compliance of the protocol at all, and could only work by chance, so it's more of a clever trick than a proper solution.



    2.1 SPI. Obviously, putting the widely-used SPI interface in slave mode can allow the serial transmission to be clocked by the keyboard. But I think it's just another clever trick to exploit the functionality on a modern microcontroller than a standard solution. Historically, it seems a SPI controller is never used in this way.



  3. PIC, Atmel, or ARM microcontroller. It's the most common, easiest, flexible solution used in various retrocomputing projects. But to me, having a microcontroller with processing power comparable to (or greater than) the Z80 CPU defeats the spirit of a retrocomputing project. I don't have a problem of using one for inherently computational intensive tasks, such as Ethernet or Wi-Fi, but for a mere keyboard, seriously?


  4. 8042. In the original IBM PC/AT design, the underlying keyboard control sequence is managed by the 8042 connected to the Intel 8255 PIO. A 8042 is just a version of the MCS-48 (8048) microcontroller designed for interfacing peripheral devices, IBM must have written a customized firmware. It's difficult to find a 8048 today, nevertheless, MCS-51 (8051) is also a retro chip so this one can be used, too. But is there a reference implementation of the original 8042 firmware available under a free and open source license?


  5. I think there are also controllers specifically made to control inputs like PS/2 keyboards, but they typically integrates more functionalities, and I'm not aware of a chip from the late 80s. If there is one, I think I could just use that, provides it was a common design choice of that time.


Currently, I'm considering to interface the PS/2 keyboard by implementing the 8042 keyboard controller on a 8051 MCU if there's a free reference implementation available, if not, I think it should be okay for me to implement something simpler, too.



But I think programming for two separate chips makes my project more difficult, especially for the initial prototype. I must have missed something... I knew most keyboards from that era were parallel ones, not PS/2, but there must be some additional and possibly simpler methods to interface a PS/2 keyboard, are there? How was it being done historically?







z80 input-devices






share|improve this question









New contributor




比尔盖子 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




比尔盖子 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 2 hours ago







比尔盖子













New contributor




比尔盖子 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked 3 hours ago









比尔盖子比尔盖子

1264




1264




New contributor




比尔盖子 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





比尔盖子 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






比尔盖子 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • This is very well-researched. Thanks for the question; I'll check back later to find out the answer. ☺

    – wizzwizz4
    3 hours ago

















  • This is very well-researched. Thanks for the question; I'll check back later to find out the answer. ☺

    – wizzwizz4
    3 hours ago
















This is very well-researched. Thanks for the question; I'll check back later to find out the answer. ☺

– wizzwizz4
3 hours ago





This is very well-researched. Thanks for the question; I'll check back later to find out the answer. ☺

– wizzwizz4
3 hours ago










1 Answer
1






active

oldest

votes


















3















I'm attempting to build a Z80 homebrew computer to teach myself the basis of electronic design. I planned to start from something simple, like a ROM, some SRAM, a video chip and a Z80-PIO.




So there's a Z80-PIO? Isn't that already the solution to be used?



Not to mention, that adding another micro controller for a job the main CPU can do as well is neither simple nor true to the spirit of early systems. I mean, adding another whole computer system, even of greater performance than the main system, just for a keyboard Interface?



A Z80 with a PIO can do everything (*1) a separate system can do. In this case it needs 4 port bits. Two for receiving data/clock from the keyboard/mouse, two to overwrite these to initiate a output sequence and control output data. External two drivers for the input signal, two resistors and two transistors, as shown, may be helpful.



External circuitry for PS/2



It may be helpful if the clock input pin can be set to interrupt the CPU so a response to a key press can be handled without polling, but it'll work as well by pulling clock low and only releasing it when ready to receive a byte (*2)



Everything after that is simply bitbanging the protocol. The CPU got 5 microseconds per bit to react, which can be done on a tight looped 4 MHz Z80. Of course it will need some fine tuning, but isn't that exactly the goal of your project?




On A side note:




USART. [...] However, PS/2 is clocked by the keyboard and its frequency lies at anywhere between 10.0–16.7 kHz, again, this method is NOT in compliance of the protocol at all, and could only work by chance, so it's more of a clever trick than a proper solution




Of course it is a proper solution - all needed is to clock the USART externally. Important here, the Z80 SIO is well fited to do the required 8E1 data format. Neither a hack nor anything clever is needed - maybe except to detect the acknowledge bit on host to kbd transfers.




And further:




How was it being done historically?




This depends a lot on the machine we're talking about.



Parallel keyboards where somewhat common, when it came to ready made units to be added as component. These where either



  • hard encoded (diodes!) or

  • via a decoder circuit (think Apple II).

Serial was (in the beginning) even more common, usually when keyboards had to be complete OEM units just to be plugged in (DEC, Apple Lisa)



Home/custom build solutions for embedded keyboards operated by scanning a matrix from the main CPU



  • via some latches,

  • a PIO like port (PET),

  • some combinations of both (Tandy MC-10). Or worse:

  • By mapping the matrix as data into an address range (TRS-80 M1)


*1 - Well, next to that is, as separate controllers may be faster in some special cases - except, PS/2 is none of them.



*2 - Yes, very easy and a protocol conform way. Drawback here is that each poll will have to wait at least for 100 (better 200) microseconds after releasing the clock line to check if the keyboard wants to send at all. So not really cool.






share|improve this answer
























    Your Answer








    StackExchange.ready(function()
    var channelOptions =
    tags: "".split(" "),
    id: "648"
    ;
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function()
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled)
    StackExchange.using("snippets", function()
    createEditor();
    );

    else
    createEditor();

    );

    function createEditor()
    StackExchange.prepareEditor(
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: false,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    imageUploader:
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    ,
    noCode: true, onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    );



    );






    比尔盖子 is a new contributor. Be nice, and check out our Code of Conduct.









    draft saved

    draft discarded


















    StackExchange.ready(
    function ()
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fretrocomputing.stackexchange.com%2fquestions%2f9382%2fhow-do-i-interface-a-ps-2-keyboard-without-modern-techniques%23new-answer', 'question_page');

    );

    Post as a guest















    Required, but never shown

























    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    3















    I'm attempting to build a Z80 homebrew computer to teach myself the basis of electronic design. I planned to start from something simple, like a ROM, some SRAM, a video chip and a Z80-PIO.




    So there's a Z80-PIO? Isn't that already the solution to be used?



    Not to mention, that adding another micro controller for a job the main CPU can do as well is neither simple nor true to the spirit of early systems. I mean, adding another whole computer system, even of greater performance than the main system, just for a keyboard Interface?



    A Z80 with a PIO can do everything (*1) a separate system can do. In this case it needs 4 port bits. Two for receiving data/clock from the keyboard/mouse, two to overwrite these to initiate a output sequence and control output data. External two drivers for the input signal, two resistors and two transistors, as shown, may be helpful.



    External circuitry for PS/2



    It may be helpful if the clock input pin can be set to interrupt the CPU so a response to a key press can be handled without polling, but it'll work as well by pulling clock low and only releasing it when ready to receive a byte (*2)



    Everything after that is simply bitbanging the protocol. The CPU got 5 microseconds per bit to react, which can be done on a tight looped 4 MHz Z80. Of course it will need some fine tuning, but isn't that exactly the goal of your project?




    On A side note:




    USART. [...] However, PS/2 is clocked by the keyboard and its frequency lies at anywhere between 10.0–16.7 kHz, again, this method is NOT in compliance of the protocol at all, and could only work by chance, so it's more of a clever trick than a proper solution




    Of course it is a proper solution - all needed is to clock the USART externally. Important here, the Z80 SIO is well fited to do the required 8E1 data format. Neither a hack nor anything clever is needed - maybe except to detect the acknowledge bit on host to kbd transfers.




    And further:




    How was it being done historically?




    This depends a lot on the machine we're talking about.



    Parallel keyboards where somewhat common, when it came to ready made units to be added as component. These where either



    • hard encoded (diodes!) or

    • via a decoder circuit (think Apple II).

    Serial was (in the beginning) even more common, usually when keyboards had to be complete OEM units just to be plugged in (DEC, Apple Lisa)



    Home/custom build solutions for embedded keyboards operated by scanning a matrix from the main CPU



    • via some latches,

    • a PIO like port (PET),

    • some combinations of both (Tandy MC-10). Or worse:

    • By mapping the matrix as data into an address range (TRS-80 M1)


    *1 - Well, next to that is, as separate controllers may be faster in some special cases - except, PS/2 is none of them.



    *2 - Yes, very easy and a protocol conform way. Drawback here is that each poll will have to wait at least for 100 (better 200) microseconds after releasing the clock line to check if the keyboard wants to send at all. So not really cool.






    share|improve this answer





























      3















      I'm attempting to build a Z80 homebrew computer to teach myself the basis of electronic design. I planned to start from something simple, like a ROM, some SRAM, a video chip and a Z80-PIO.




      So there's a Z80-PIO? Isn't that already the solution to be used?



      Not to mention, that adding another micro controller for a job the main CPU can do as well is neither simple nor true to the spirit of early systems. I mean, adding another whole computer system, even of greater performance than the main system, just for a keyboard Interface?



      A Z80 with a PIO can do everything (*1) a separate system can do. In this case it needs 4 port bits. Two for receiving data/clock from the keyboard/mouse, two to overwrite these to initiate a output sequence and control output data. External two drivers for the input signal, two resistors and two transistors, as shown, may be helpful.



      External circuitry for PS/2



      It may be helpful if the clock input pin can be set to interrupt the CPU so a response to a key press can be handled without polling, but it'll work as well by pulling clock low and only releasing it when ready to receive a byte (*2)



      Everything after that is simply bitbanging the protocol. The CPU got 5 microseconds per bit to react, which can be done on a tight looped 4 MHz Z80. Of course it will need some fine tuning, but isn't that exactly the goal of your project?




      On A side note:




      USART. [...] However, PS/2 is clocked by the keyboard and its frequency lies at anywhere between 10.0–16.7 kHz, again, this method is NOT in compliance of the protocol at all, and could only work by chance, so it's more of a clever trick than a proper solution




      Of course it is a proper solution - all needed is to clock the USART externally. Important here, the Z80 SIO is well fited to do the required 8E1 data format. Neither a hack nor anything clever is needed - maybe except to detect the acknowledge bit on host to kbd transfers.




      And further:




      How was it being done historically?




      This depends a lot on the machine we're talking about.



      Parallel keyboards where somewhat common, when it came to ready made units to be added as component. These where either



      • hard encoded (diodes!) or

      • via a decoder circuit (think Apple II).

      Serial was (in the beginning) even more common, usually when keyboards had to be complete OEM units just to be plugged in (DEC, Apple Lisa)



      Home/custom build solutions for embedded keyboards operated by scanning a matrix from the main CPU



      • via some latches,

      • a PIO like port (PET),

      • some combinations of both (Tandy MC-10). Or worse:

      • By mapping the matrix as data into an address range (TRS-80 M1)


      *1 - Well, next to that is, as separate controllers may be faster in some special cases - except, PS/2 is none of them.



      *2 - Yes, very easy and a protocol conform way. Drawback here is that each poll will have to wait at least for 100 (better 200) microseconds after releasing the clock line to check if the keyboard wants to send at all. So not really cool.






      share|improve this answer



























        3












        3








        3








        I'm attempting to build a Z80 homebrew computer to teach myself the basis of electronic design. I planned to start from something simple, like a ROM, some SRAM, a video chip and a Z80-PIO.




        So there's a Z80-PIO? Isn't that already the solution to be used?



        Not to mention, that adding another micro controller for a job the main CPU can do as well is neither simple nor true to the spirit of early systems. I mean, adding another whole computer system, even of greater performance than the main system, just for a keyboard Interface?



        A Z80 with a PIO can do everything (*1) a separate system can do. In this case it needs 4 port bits. Two for receiving data/clock from the keyboard/mouse, two to overwrite these to initiate a output sequence and control output data. External two drivers for the input signal, two resistors and two transistors, as shown, may be helpful.



        External circuitry for PS/2



        It may be helpful if the clock input pin can be set to interrupt the CPU so a response to a key press can be handled without polling, but it'll work as well by pulling clock low and only releasing it when ready to receive a byte (*2)



        Everything after that is simply bitbanging the protocol. The CPU got 5 microseconds per bit to react, which can be done on a tight looped 4 MHz Z80. Of course it will need some fine tuning, but isn't that exactly the goal of your project?




        On A side note:




        USART. [...] However, PS/2 is clocked by the keyboard and its frequency lies at anywhere between 10.0–16.7 kHz, again, this method is NOT in compliance of the protocol at all, and could only work by chance, so it's more of a clever trick than a proper solution




        Of course it is a proper solution - all needed is to clock the USART externally. Important here, the Z80 SIO is well fited to do the required 8E1 data format. Neither a hack nor anything clever is needed - maybe except to detect the acknowledge bit on host to kbd transfers.




        And further:




        How was it being done historically?




        This depends a lot on the machine we're talking about.



        Parallel keyboards where somewhat common, when it came to ready made units to be added as component. These where either



        • hard encoded (diodes!) or

        • via a decoder circuit (think Apple II).

        Serial was (in the beginning) even more common, usually when keyboards had to be complete OEM units just to be plugged in (DEC, Apple Lisa)



        Home/custom build solutions for embedded keyboards operated by scanning a matrix from the main CPU



        • via some latches,

        • a PIO like port (PET),

        • some combinations of both (Tandy MC-10). Or worse:

        • By mapping the matrix as data into an address range (TRS-80 M1)


        *1 - Well, next to that is, as separate controllers may be faster in some special cases - except, PS/2 is none of them.



        *2 - Yes, very easy and a protocol conform way. Drawback here is that each poll will have to wait at least for 100 (better 200) microseconds after releasing the clock line to check if the keyboard wants to send at all. So not really cool.






        share|improve this answer
















        I'm attempting to build a Z80 homebrew computer to teach myself the basis of electronic design. I planned to start from something simple, like a ROM, some SRAM, a video chip and a Z80-PIO.




        So there's a Z80-PIO? Isn't that already the solution to be used?



        Not to mention, that adding another micro controller for a job the main CPU can do as well is neither simple nor true to the spirit of early systems. I mean, adding another whole computer system, even of greater performance than the main system, just for a keyboard Interface?



        A Z80 with a PIO can do everything (*1) a separate system can do. In this case it needs 4 port bits. Two for receiving data/clock from the keyboard/mouse, two to overwrite these to initiate a output sequence and control output data. External two drivers for the input signal, two resistors and two transistors, as shown, may be helpful.



        External circuitry for PS/2



        It may be helpful if the clock input pin can be set to interrupt the CPU so a response to a key press can be handled without polling, but it'll work as well by pulling clock low and only releasing it when ready to receive a byte (*2)



        Everything after that is simply bitbanging the protocol. The CPU got 5 microseconds per bit to react, which can be done on a tight looped 4 MHz Z80. Of course it will need some fine tuning, but isn't that exactly the goal of your project?




        On A side note:




        USART. [...] However, PS/2 is clocked by the keyboard and its frequency lies at anywhere between 10.0–16.7 kHz, again, this method is NOT in compliance of the protocol at all, and could only work by chance, so it's more of a clever trick than a proper solution




        Of course it is a proper solution - all needed is to clock the USART externally. Important here, the Z80 SIO is well fited to do the required 8E1 data format. Neither a hack nor anything clever is needed - maybe except to detect the acknowledge bit on host to kbd transfers.




        And further:




        How was it being done historically?




        This depends a lot on the machine we're talking about.



        Parallel keyboards where somewhat common, when it came to ready made units to be added as component. These where either



        • hard encoded (diodes!) or

        • via a decoder circuit (think Apple II).

        Serial was (in the beginning) even more common, usually when keyboards had to be complete OEM units just to be plugged in (DEC, Apple Lisa)



        Home/custom build solutions for embedded keyboards operated by scanning a matrix from the main CPU



        • via some latches,

        • a PIO like port (PET),

        • some combinations of both (Tandy MC-10). Or worse:

        • By mapping the matrix as data into an address range (TRS-80 M1)


        *1 - Well, next to that is, as separate controllers may be faster in some special cases - except, PS/2 is none of them.



        *2 - Yes, very easy and a protocol conform way. Drawback here is that each poll will have to wait at least for 100 (better 200) microseconds after releasing the clock line to check if the keyboard wants to send at all. So not really cool.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 39 mins ago

























        answered 1 hour ago









        RaffzahnRaffzahn

        53.2k6129215




        53.2k6129215




















            比尔盖子 is a new contributor. Be nice, and check out our Code of Conduct.









            draft saved

            draft discarded


















            比尔盖子 is a new contributor. Be nice, and check out our Code of Conduct.












            比尔盖子 is a new contributor. Be nice, and check out our Code of Conduct.











            比尔盖子 is a new contributor. Be nice, and check out our Code of Conduct.














            Thanks for contributing an answer to Retrocomputing Stack Exchange!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid


            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.

            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fretrocomputing.stackexchange.com%2fquestions%2f9382%2fhow-do-i-interface-a-ps-2-keyboard-without-modern-techniques%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            Are there any AGPL-style licences that require source code modifications to be public? Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern) Announcing the arrival of Valued Associate #679: Cesar Manara Unicorn Meta Zoo #1: Why another podcast?Force derivative works to be publicAre there any GPL like licenses for Apple App Store?Do you violate the GPL if you provide source code that cannot be compiled?GPL - is it distribution to use libraries in an appliance loaned to customers?Distributing App for free which uses GPL'ed codeModifications of server software under GPL, with web/CLI interfaceDoes using an AGPLv3-licensed library prevent me from dual-licensing my own source code?Can I publish only select code under GPLv3 from a private project?Is there published precedent regarding the scope of covered work that uses AGPL software?If MIT licensed code links to GPL licensed code what should be the license of the resulting binary program?If I use a public API endpoint that has its source code licensed under AGPL in my app, do I need to disclose my source?

            2013 GY136 Descoberta | Órbita | Referências Menu de navegação«List Of Centaurs and Scattered-Disk Objects»«List of Known Trans-Neptunian Objects»

            Button changing it's text & action. Good or terrible? The 2019 Stack Overflow Developer Survey Results Are Inchanging text on user mouseoverShould certain functions be “hard to find” for powerusers to discover?Custom liking function - do I need user login?Using different checkbox style for different checkbox behaviorBest Practices: Save and Exit in Software UIInteraction with remote validated formMore efficient UI to progress the user through a complicated process?Designing a popup notice for a gameShould bulk-editing functions be hidden until a table row is selected, or is there a better solution?Is it bad practice to disable (replace) the context menu?