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TikZ: How to fill area with a special pattern?

Purpose of level-shifter with same in and out voltages



TikZ: How to fill area with a special pattern?



The Next CEO of Stack OverflowRandomly curved arrows in TikZHow to define the default vertical distance between nodes?Numerical conditional within tikz keys?Tikz fill double line with pattern not with colorHow to prevent rounded and duplicated tick labels in pgfplots with fixed precision?Drawing rectilinear curves in Tikz, aka an Etch-a-Sketch drawingOverwriting fill patterns in TikZCustom fill pattern in a gradientTikz : rotate a fill patternFill area between curves with tikzfillbetweenTikz: custom text as fill pattern for shapes










5















I want to visualize a turbulent flow regime. Assumed we have a simple empty square that should be filled with a pattern.




Minimum Working Example (MWE):



documentclassstandalone
usepackagetikz
begindocument

begintikzpicture
draw (0, 0) rectangle (4, 4);
endtikzpicture
enddocument



I won't post a screenshot, because it is just a simple rectangle. :-)



How can I fill this rectangle with a pattern like this on the right side:



Screenshot of the desired pattern



Or, for the advanced TeX-users: How to fill it with a pattern like this one (made of random arrows)?



Screenshot of the perfect state



Thanks to marmot: As you can see, the arrows never intersect - this seems to be a challenge.










share|improve this question
























  • Here is a question on randomly curved arrows. It is not difficult to draw random arrows, but if I interpret your question correctly, they should not intersect. Avoiding intersections is probably more efforts. So I wish to clarify: you do not want the arrows to intersect?

    – marmot
    3 hours ago












  • @marmot: Thanks for your comment - you are completely right! The arrows should not intersect, because the fluid can not cross in reality.

    – Dave
    3 hours ago







  • 1





    As a proof of concept, I'm very interested in how this can be coded (+1 to mamot, indeed) but from a practical point of view (time and result quality) I would do it manually in Inkscape.

    – Fran
    1 hour ago











  • @Fran: I took me the whole weekend to put and adjust some spirals into my tikzpicture. Therefore I am curious if there is a better solution available for it.

    – Dave
    1 hour ago















5















I want to visualize a turbulent flow regime. Assumed we have a simple empty square that should be filled with a pattern.




Minimum Working Example (MWE):



documentclassstandalone
usepackagetikz
begindocument

begintikzpicture
draw (0, 0) rectangle (4, 4);
endtikzpicture
enddocument



I won't post a screenshot, because it is just a simple rectangle. :-)



How can I fill this rectangle with a pattern like this on the right side:



Screenshot of the desired pattern



Or, for the advanced TeX-users: How to fill it with a pattern like this one (made of random arrows)?



Screenshot of the perfect state



Thanks to marmot: As you can see, the arrows never intersect - this seems to be a challenge.










share|improve this question
























  • Here is a question on randomly curved arrows. It is not difficult to draw random arrows, but if I interpret your question correctly, they should not intersect. Avoiding intersections is probably more efforts. So I wish to clarify: you do not want the arrows to intersect?

    – marmot
    3 hours ago












  • @marmot: Thanks for your comment - you are completely right! The arrows should not intersect, because the fluid can not cross in reality.

    – Dave
    3 hours ago







  • 1





    As a proof of concept, I'm very interested in how this can be coded (+1 to mamot, indeed) but from a practical point of view (time and result quality) I would do it manually in Inkscape.

    – Fran
    1 hour ago











  • @Fran: I took me the whole weekend to put and adjust some spirals into my tikzpicture. Therefore I am curious if there is a better solution available for it.

    – Dave
    1 hour ago













5












5








5


1






I want to visualize a turbulent flow regime. Assumed we have a simple empty square that should be filled with a pattern.




Minimum Working Example (MWE):



documentclassstandalone
usepackagetikz
begindocument

begintikzpicture
draw (0, 0) rectangle (4, 4);
endtikzpicture
enddocument



I won't post a screenshot, because it is just a simple rectangle. :-)



How can I fill this rectangle with a pattern like this on the right side:



Screenshot of the desired pattern



Or, for the advanced TeX-users: How to fill it with a pattern like this one (made of random arrows)?



Screenshot of the perfect state



Thanks to marmot: As you can see, the arrows never intersect - this seems to be a challenge.










share|improve this question
















I want to visualize a turbulent flow regime. Assumed we have a simple empty square that should be filled with a pattern.




Minimum Working Example (MWE):



documentclassstandalone
usepackagetikz
begindocument

begintikzpicture
draw (0, 0) rectangle (4, 4);
endtikzpicture
enddocument



I won't post a screenshot, because it is just a simple rectangle. :-)



How can I fill this rectangle with a pattern like this on the right side:



Screenshot of the desired pattern



Or, for the advanced TeX-users: How to fill it with a pattern like this one (made of random arrows)?



Screenshot of the perfect state



Thanks to marmot: As you can see, the arrows never intersect - this seems to be a challenge.







tikz-pgf tikz-arrows draw fill pattern






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 3 hours ago







Dave

















asked 3 hours ago









DaveDave

1,000619




1,000619












  • Here is a question on randomly curved arrows. It is not difficult to draw random arrows, but if I interpret your question correctly, they should not intersect. Avoiding intersections is probably more efforts. So I wish to clarify: you do not want the arrows to intersect?

    – marmot
    3 hours ago












  • @marmot: Thanks for your comment - you are completely right! The arrows should not intersect, because the fluid can not cross in reality.

    – Dave
    3 hours ago







  • 1





    As a proof of concept, I'm very interested in how this can be coded (+1 to mamot, indeed) but from a practical point of view (time and result quality) I would do it manually in Inkscape.

    – Fran
    1 hour ago











  • @Fran: I took me the whole weekend to put and adjust some spirals into my tikzpicture. Therefore I am curious if there is a better solution available for it.

    – Dave
    1 hour ago

















  • Here is a question on randomly curved arrows. It is not difficult to draw random arrows, but if I interpret your question correctly, they should not intersect. Avoiding intersections is probably more efforts. So I wish to clarify: you do not want the arrows to intersect?

    – marmot
    3 hours ago












  • @marmot: Thanks for your comment - you are completely right! The arrows should not intersect, because the fluid can not cross in reality.

    – Dave
    3 hours ago







  • 1





    As a proof of concept, I'm very interested in how this can be coded (+1 to mamot, indeed) but from a practical point of view (time and result quality) I would do it manually in Inkscape.

    – Fran
    1 hour ago











  • @Fran: I took me the whole weekend to put and adjust some spirals into my tikzpicture. Therefore I am curious if there is a better solution available for it.

    – Dave
    1 hour ago
















Here is a question on randomly curved arrows. It is not difficult to draw random arrows, but if I interpret your question correctly, they should not intersect. Avoiding intersections is probably more efforts. So I wish to clarify: you do not want the arrows to intersect?

– marmot
3 hours ago






Here is a question on randomly curved arrows. It is not difficult to draw random arrows, but if I interpret your question correctly, they should not intersect. Avoiding intersections is probably more efforts. So I wish to clarify: you do not want the arrows to intersect?

– marmot
3 hours ago














@marmot: Thanks for your comment - you are completely right! The arrows should not intersect, because the fluid can not cross in reality.

– Dave
3 hours ago






@marmot: Thanks for your comment - you are completely right! The arrows should not intersect, because the fluid can not cross in reality.

– Dave
3 hours ago





1




1





As a proof of concept, I'm very interested in how this can be coded (+1 to mamot, indeed) but from a practical point of view (time and result quality) I would do it manually in Inkscape.

– Fran
1 hour ago





As a proof of concept, I'm very interested in how this can be coded (+1 to mamot, indeed) but from a practical point of view (time and result quality) I would do it manually in Inkscape.

– Fran
1 hour ago













@Fran: I took me the whole weekend to put and adjust some spirals into my tikzpicture. Therefore I am curious if there is a better solution available for it.

– Dave
1 hour ago





@Fran: I took me the whole weekend to put and adjust some spirals into my tikzpicture. Therefore I am curious if there is a better solution available for it.

– Dave
1 hour ago










1 Answer
1






active

oldest

votes


















3














This is an answer to the question




How can one draw some randomly curved arrows that do not intersect?




which is not to be confused with




How can I draw the velocity field of some fluid?




which may require a model, a solution of the Navier-Stokes equations or something of that sort. That is, forbidding intersections is a step in the right direction but does not yield a physical description. If you do have the parametrization a realistic turbulent velocity field, you can do much better.



documentclass[tikz,border=3.14mm]standalone
usetikzlibraryintersections,arrows.meta,bending
newcounterrandarcs
begindocument
begintikzpicture
%draw[clip] (0,0) rectangle (4,4);
pgfmathsetseed21
foreach X in 1,...,50
pgfmathsetmacromyx-0.5+5*rnd
pgfmathsetmacromyy-0.5+5*rnd
pgfmathsetmacroangA360*rnd
pgfmathsetmacroradA0.3+0.3*rnd
pgfmathsetmacromyxpmyx+radA*cos(angA)
pgfmathsetmacromyypmyy+radA*sin(angA)
pgfmathsetmacroangBangA-75+150*rnd
pgfmathsetmacroradBradA-0.1+0.2*rnd
pgfmathsetmacromyxqmyxp+radB*cos(angB)
pgfmathsetmacromyyqmyyp+radB*sin(angB)
pgfmathsetmacroangCangB-45+90*rnd
pgfmathsetmacroradCradB-0.1+0.2*rnd
pgfmathsetmacromyxrmyxq+radB*cos(angC)
pgfmathsetmacromyyrmyyq+radB*sin(angC)
%typeoutangA,radA;angB,radB
path[-Latex,name path=test-arc] plot[smooth,tension=1]
coordinates (myx,myy) (myxp,myyp) (myxq,myyq) (myxr,myyr) ;
defHasIntersection0
ifnumX>1
foreach Y in 1,...,numbervaluerandarcs
path[name intersections=of=Y-arc and test-arc,total=t,
/utils/exec=ifnumt>0
xdefHasIntersection1%typeoutintersects
fi];

fi
ifnumHasIntersection=0
stepcounterrandarcs
draw[-Latex[bend]]
plot[smooth,tension=1] coordinates (myx,myy) (myxp,myyp)
(myxq,myyq) (myxr,myyr);
path[name path global=numbervaluerandarcs-arc]
plot[smooth,tension=1] coordinates (myx,myy) (myxp,myyp)
(myxq,myyq) (myxr,myyr) -- cycle;
fi
endtikzpicture
typeoutnumbervaluerandarcsspace arcsspace drawn.
enddocument


enter image description here






share|improve this answer

























  • Awesome, thank you very much! :-) Would it be possible to get the arrows a bit more "smooth"? They seem to be very edgy.

    – Dave
    2 hours ago











  • @Dave I changed some parameters. In addition, you can play with tension. E.g. replace all tension=1 with tension=1.6. It also helps to play with pgfmathsetseed21.

    – marmot
    1 hour ago











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









3














This is an answer to the question




How can one draw some randomly curved arrows that do not intersect?




which is not to be confused with




How can I draw the velocity field of some fluid?




which may require a model, a solution of the Navier-Stokes equations or something of that sort. That is, forbidding intersections is a step in the right direction but does not yield a physical description. If you do have the parametrization a realistic turbulent velocity field, you can do much better.



documentclass[tikz,border=3.14mm]standalone
usetikzlibraryintersections,arrows.meta,bending
newcounterrandarcs
begindocument
begintikzpicture
%draw[clip] (0,0) rectangle (4,4);
pgfmathsetseed21
foreach X in 1,...,50
pgfmathsetmacromyx-0.5+5*rnd
pgfmathsetmacromyy-0.5+5*rnd
pgfmathsetmacroangA360*rnd
pgfmathsetmacroradA0.3+0.3*rnd
pgfmathsetmacromyxpmyx+radA*cos(angA)
pgfmathsetmacromyypmyy+radA*sin(angA)
pgfmathsetmacroangBangA-75+150*rnd
pgfmathsetmacroradBradA-0.1+0.2*rnd
pgfmathsetmacromyxqmyxp+radB*cos(angB)
pgfmathsetmacromyyqmyyp+radB*sin(angB)
pgfmathsetmacroangCangB-45+90*rnd
pgfmathsetmacroradCradB-0.1+0.2*rnd
pgfmathsetmacromyxrmyxq+radB*cos(angC)
pgfmathsetmacromyyrmyyq+radB*sin(angC)
%typeoutangA,radA;angB,radB
path[-Latex,name path=test-arc] plot[smooth,tension=1]
coordinates (myx,myy) (myxp,myyp) (myxq,myyq) (myxr,myyr) ;
defHasIntersection0
ifnumX>1
foreach Y in 1,...,numbervaluerandarcs
path[name intersections=of=Y-arc and test-arc,total=t,
/utils/exec=ifnumt>0
xdefHasIntersection1%typeoutintersects
fi];

fi
ifnumHasIntersection=0
stepcounterrandarcs
draw[-Latex[bend]]
plot[smooth,tension=1] coordinates (myx,myy) (myxp,myyp)
(myxq,myyq) (myxr,myyr);
path[name path global=numbervaluerandarcs-arc]
plot[smooth,tension=1] coordinates (myx,myy) (myxp,myyp)
(myxq,myyq) (myxr,myyr) -- cycle;
fi
endtikzpicture
typeoutnumbervaluerandarcsspace arcsspace drawn.
enddocument


enter image description here






share|improve this answer

























  • Awesome, thank you very much! :-) Would it be possible to get the arrows a bit more "smooth"? They seem to be very edgy.

    – Dave
    2 hours ago











  • @Dave I changed some parameters. In addition, you can play with tension. E.g. replace all tension=1 with tension=1.6. It also helps to play with pgfmathsetseed21.

    – marmot
    1 hour ago















3














This is an answer to the question




How can one draw some randomly curved arrows that do not intersect?




which is not to be confused with




How can I draw the velocity field of some fluid?




which may require a model, a solution of the Navier-Stokes equations or something of that sort. That is, forbidding intersections is a step in the right direction but does not yield a physical description. If you do have the parametrization a realistic turbulent velocity field, you can do much better.



documentclass[tikz,border=3.14mm]standalone
usetikzlibraryintersections,arrows.meta,bending
newcounterrandarcs
begindocument
begintikzpicture
%draw[clip] (0,0) rectangle (4,4);
pgfmathsetseed21
foreach X in 1,...,50
pgfmathsetmacromyx-0.5+5*rnd
pgfmathsetmacromyy-0.5+5*rnd
pgfmathsetmacroangA360*rnd
pgfmathsetmacroradA0.3+0.3*rnd
pgfmathsetmacromyxpmyx+radA*cos(angA)
pgfmathsetmacromyypmyy+radA*sin(angA)
pgfmathsetmacroangBangA-75+150*rnd
pgfmathsetmacroradBradA-0.1+0.2*rnd
pgfmathsetmacromyxqmyxp+radB*cos(angB)
pgfmathsetmacromyyqmyyp+radB*sin(angB)
pgfmathsetmacroangCangB-45+90*rnd
pgfmathsetmacroradCradB-0.1+0.2*rnd
pgfmathsetmacromyxrmyxq+radB*cos(angC)
pgfmathsetmacromyyrmyyq+radB*sin(angC)
%typeoutangA,radA;angB,radB
path[-Latex,name path=test-arc] plot[smooth,tension=1]
coordinates (myx,myy) (myxp,myyp) (myxq,myyq) (myxr,myyr) ;
defHasIntersection0
ifnumX>1
foreach Y in 1,...,numbervaluerandarcs
path[name intersections=of=Y-arc and test-arc,total=t,
/utils/exec=ifnumt>0
xdefHasIntersection1%typeoutintersects
fi];

fi
ifnumHasIntersection=0
stepcounterrandarcs
draw[-Latex[bend]]
plot[smooth,tension=1] coordinates (myx,myy) (myxp,myyp)
(myxq,myyq) (myxr,myyr);
path[name path global=numbervaluerandarcs-arc]
plot[smooth,tension=1] coordinates (myx,myy) (myxp,myyp)
(myxq,myyq) (myxr,myyr) -- cycle;
fi
endtikzpicture
typeoutnumbervaluerandarcsspace arcsspace drawn.
enddocument


enter image description here






share|improve this answer

























  • Awesome, thank you very much! :-) Would it be possible to get the arrows a bit more "smooth"? They seem to be very edgy.

    – Dave
    2 hours ago











  • @Dave I changed some parameters. In addition, you can play with tension. E.g. replace all tension=1 with tension=1.6. It also helps to play with pgfmathsetseed21.

    – marmot
    1 hour ago













3












3








3







This is an answer to the question




How can one draw some randomly curved arrows that do not intersect?




which is not to be confused with




How can I draw the velocity field of some fluid?




which may require a model, a solution of the Navier-Stokes equations or something of that sort. That is, forbidding intersections is a step in the right direction but does not yield a physical description. If you do have the parametrization a realistic turbulent velocity field, you can do much better.



documentclass[tikz,border=3.14mm]standalone
usetikzlibraryintersections,arrows.meta,bending
newcounterrandarcs
begindocument
begintikzpicture
%draw[clip] (0,0) rectangle (4,4);
pgfmathsetseed21
foreach X in 1,...,50
pgfmathsetmacromyx-0.5+5*rnd
pgfmathsetmacromyy-0.5+5*rnd
pgfmathsetmacroangA360*rnd
pgfmathsetmacroradA0.3+0.3*rnd
pgfmathsetmacromyxpmyx+radA*cos(angA)
pgfmathsetmacromyypmyy+radA*sin(angA)
pgfmathsetmacroangBangA-75+150*rnd
pgfmathsetmacroradBradA-0.1+0.2*rnd
pgfmathsetmacromyxqmyxp+radB*cos(angB)
pgfmathsetmacromyyqmyyp+radB*sin(angB)
pgfmathsetmacroangCangB-45+90*rnd
pgfmathsetmacroradCradB-0.1+0.2*rnd
pgfmathsetmacromyxrmyxq+radB*cos(angC)
pgfmathsetmacromyyrmyyq+radB*sin(angC)
%typeoutangA,radA;angB,radB
path[-Latex,name path=test-arc] plot[smooth,tension=1]
coordinates (myx,myy) (myxp,myyp) (myxq,myyq) (myxr,myyr) ;
defHasIntersection0
ifnumX>1
foreach Y in 1,...,numbervaluerandarcs
path[name intersections=of=Y-arc and test-arc,total=t,
/utils/exec=ifnumt>0
xdefHasIntersection1%typeoutintersects
fi];

fi
ifnumHasIntersection=0
stepcounterrandarcs
draw[-Latex[bend]]
plot[smooth,tension=1] coordinates (myx,myy) (myxp,myyp)
(myxq,myyq) (myxr,myyr);
path[name path global=numbervaluerandarcs-arc]
plot[smooth,tension=1] coordinates (myx,myy) (myxp,myyp)
(myxq,myyq) (myxr,myyr) -- cycle;
fi
endtikzpicture
typeoutnumbervaluerandarcsspace arcsspace drawn.
enddocument


enter image description here






share|improve this answer















This is an answer to the question




How can one draw some randomly curved arrows that do not intersect?




which is not to be confused with




How can I draw the velocity field of some fluid?




which may require a model, a solution of the Navier-Stokes equations or something of that sort. That is, forbidding intersections is a step in the right direction but does not yield a physical description. If you do have the parametrization a realistic turbulent velocity field, you can do much better.



documentclass[tikz,border=3.14mm]standalone
usetikzlibraryintersections,arrows.meta,bending
newcounterrandarcs
begindocument
begintikzpicture
%draw[clip] (0,0) rectangle (4,4);
pgfmathsetseed21
foreach X in 1,...,50
pgfmathsetmacromyx-0.5+5*rnd
pgfmathsetmacromyy-0.5+5*rnd
pgfmathsetmacroangA360*rnd
pgfmathsetmacroradA0.3+0.3*rnd
pgfmathsetmacromyxpmyx+radA*cos(angA)
pgfmathsetmacromyypmyy+radA*sin(angA)
pgfmathsetmacroangBangA-75+150*rnd
pgfmathsetmacroradBradA-0.1+0.2*rnd
pgfmathsetmacromyxqmyxp+radB*cos(angB)
pgfmathsetmacromyyqmyyp+radB*sin(angB)
pgfmathsetmacroangCangB-45+90*rnd
pgfmathsetmacroradCradB-0.1+0.2*rnd
pgfmathsetmacromyxrmyxq+radB*cos(angC)
pgfmathsetmacromyyrmyyq+radB*sin(angC)
%typeoutangA,radA;angB,radB
path[-Latex,name path=test-arc] plot[smooth,tension=1]
coordinates (myx,myy) (myxp,myyp) (myxq,myyq) (myxr,myyr) ;
defHasIntersection0
ifnumX>1
foreach Y in 1,...,numbervaluerandarcs
path[name intersections=of=Y-arc and test-arc,total=t,
/utils/exec=ifnumt>0
xdefHasIntersection1%typeoutintersects
fi];

fi
ifnumHasIntersection=0
stepcounterrandarcs
draw[-Latex[bend]]
plot[smooth,tension=1] coordinates (myx,myy) (myxp,myyp)
(myxq,myyq) (myxr,myyr);
path[name path global=numbervaluerandarcs-arc]
plot[smooth,tension=1] coordinates (myx,myy) (myxp,myyp)
(myxq,myyq) (myxr,myyr) -- cycle;
fi
endtikzpicture
typeoutnumbervaluerandarcsspace arcsspace drawn.
enddocument


enter image description here







share|improve this answer














share|improve this answer



share|improve this answer








edited 1 hour ago

























answered 2 hours ago









marmotmarmot

113k5145275




113k5145275












  • Awesome, thank you very much! :-) Would it be possible to get the arrows a bit more "smooth"? They seem to be very edgy.

    – Dave
    2 hours ago











  • @Dave I changed some parameters. In addition, you can play with tension. E.g. replace all tension=1 with tension=1.6. It also helps to play with pgfmathsetseed21.

    – marmot
    1 hour ago

















  • Awesome, thank you very much! :-) Would it be possible to get the arrows a bit more "smooth"? They seem to be very edgy.

    – Dave
    2 hours ago











  • @Dave I changed some parameters. In addition, you can play with tension. E.g. replace all tension=1 with tension=1.6. It also helps to play with pgfmathsetseed21.

    – marmot
    1 hour ago
















Awesome, thank you very much! :-) Would it be possible to get the arrows a bit more "smooth"? They seem to be very edgy.

– Dave
2 hours ago





Awesome, thank you very much! :-) Would it be possible to get the arrows a bit more "smooth"? They seem to be very edgy.

– Dave
2 hours ago













@Dave I changed some parameters. In addition, you can play with tension. E.g. replace all tension=1 with tension=1.6. It also helps to play with pgfmathsetseed21.

– marmot
1 hour ago





@Dave I changed some parameters. In addition, you can play with tension. E.g. replace all tension=1 with tension=1.6. It also helps to play with pgfmathsetseed21.

– marmot
1 hour ago

















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