What were wait-states, and why was it only an issue for PCs? Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)What was Burst Mode on the 68030 and why didn't the A2630 support it?How did the IBM PC handle multiple physical devices serving memory at the same physical address?What was the first C compiler for the IBM PC?Z80 and video chip contending for random accessWas there ever any reason to wait 30 seconds to restart a c.1995 PC?What we commonly call PCs are in fact ATs, correct?Was photographic film ever used for data storage?Where are the authoritative specs for legacy PC/AT devices still in use in today's PCs?What specific technical advance(s) allowed PCs to play “Full-screen full-motion” video?What were the real competitors to the early IBM PC?IBM PC expansion card latency

What is the ongoing value of the Kanban board to the developers as opposed to management

Why did Europeans not widely domesticate foxes?

Is Vivien of the Wilds + Wilderness Reclimation a competitive combo?

Can the van der Waals coefficients be negative in the van der Waals equation for real gases?

Raising a bilingual kid. When should we introduce the majority language?

Reflections in a Square

Lights are flickering on and off after accidentally bumping into light switch

Does the Pact of the Blade warlock feature allow me to customize the properties of the pact weapon I create?

How do I overlay a PNG over two videos (one video overlays another) in one command using FFmpeg?

Protagonist's race is hidden - should I reveal it?

Determine the generator of an ideal of ring of integers

Weaponising the Grasp-at-a-Distance spell

Unix AIX passing variable and arguments to expect and spawn

Can 'non' with gerundive mean both lack of obligation and negative obligation?

Can gravitational waves pass through a black hole?

Why these surprising proportionalities of integrals involving odd zeta values?

Recursive calls to a function - why is the address of the parameter passed to it lowering with each call?

Does Prince Arnaud cause someone holding the Princess to lose?

What is the definining line between a helicopter and a drone a person can ride in?

Is Bran literally the world's memory?

Are there any AGPL-style licences that require source code modifications to be public?

Putting Ant-Man on house arrest

Why did Bronn offer to be Tyrion Lannister's champion in trial by combat?

Pointing to problems without suggesting solutions



What were wait-states, and why was it only an issue for PCs?



Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)What was Burst Mode on the 68030 and why didn't the A2630 support it?How did the IBM PC handle multiple physical devices serving memory at the same physical address?What was the first C compiler for the IBM PC?Z80 and video chip contending for random accessWas there ever any reason to wait 30 seconds to restart a c.1995 PC?What we commonly call PCs are in fact ATs, correct?Was photographic film ever used for data storage?Where are the authoritative specs for legacy PC/AT devices still in use in today's PCs?What specific technical advance(s) allowed PCs to play “Full-screen full-motion” video?What were the real competitors to the early IBM PC?IBM PC expansion card latency










1















PC compatibles in the 1980s were often advertised as having zero, one, two, or sometimes more "wait states". Zero wait states was the best.



Basically, the wait-states I am asking about are due to the main system DRAM being too slow for the CPU, so extra bus cycles were added to make up for this latency. This reduced the overall processing speed.
I'm not asking about cases where a CPU is blocked from accessing main system RAM by some peripheral doing DMA, for example. Obviously, that's a feature for improving performance.



But I don't recall this being an issue on comparatively-priced machines with 16 or 32-bit Motorola processors, and running at similar clock speeds.



What was the cause of the wait states, precisely, and how come other low-cost home computers were able to avoid this performance problem?










share|improve this question



















  • 1





    Brian, this question is rather wide. It's almost like asking why TTL chips need current and why don't they use all the same. It might be a good idea to narrow it a bit down.

    – Raffzahn
    1 hour ago











  • Many processors have had some notion of variable memory timing that can be configured one way or another. Some dynamically, some by data driven configuration, others by simply hard-coding one specific timing. See, for example, retrocomputing.stackexchange.com/questions/9562/…

    – Erik Eidt
    1 hour ago















1















PC compatibles in the 1980s were often advertised as having zero, one, two, or sometimes more "wait states". Zero wait states was the best.



Basically, the wait-states I am asking about are due to the main system DRAM being too slow for the CPU, so extra bus cycles were added to make up for this latency. This reduced the overall processing speed.
I'm not asking about cases where a CPU is blocked from accessing main system RAM by some peripheral doing DMA, for example. Obviously, that's a feature for improving performance.



But I don't recall this being an issue on comparatively-priced machines with 16 or 32-bit Motorola processors, and running at similar clock speeds.



What was the cause of the wait states, precisely, and how come other low-cost home computers were able to avoid this performance problem?










share|improve this question



















  • 1





    Brian, this question is rather wide. It's almost like asking why TTL chips need current and why don't they use all the same. It might be a good idea to narrow it a bit down.

    – Raffzahn
    1 hour ago











  • Many processors have had some notion of variable memory timing that can be configured one way or another. Some dynamically, some by data driven configuration, others by simply hard-coding one specific timing. See, for example, retrocomputing.stackexchange.com/questions/9562/…

    – Erik Eidt
    1 hour ago













1












1








1








PC compatibles in the 1980s were often advertised as having zero, one, two, or sometimes more "wait states". Zero wait states was the best.



Basically, the wait-states I am asking about are due to the main system DRAM being too slow for the CPU, so extra bus cycles were added to make up for this latency. This reduced the overall processing speed.
I'm not asking about cases where a CPU is blocked from accessing main system RAM by some peripheral doing DMA, for example. Obviously, that's a feature for improving performance.



But I don't recall this being an issue on comparatively-priced machines with 16 or 32-bit Motorola processors, and running at similar clock speeds.



What was the cause of the wait states, precisely, and how come other low-cost home computers were able to avoid this performance problem?










share|improve this question
















PC compatibles in the 1980s were often advertised as having zero, one, two, or sometimes more "wait states". Zero wait states was the best.



Basically, the wait-states I am asking about are due to the main system DRAM being too slow for the CPU, so extra bus cycles were added to make up for this latency. This reduced the overall processing speed.
I'm not asking about cases where a CPU is blocked from accessing main system RAM by some peripheral doing DMA, for example. Obviously, that's a feature for improving performance.



But I don't recall this being an issue on comparatively-priced machines with 16 or 32-bit Motorola processors, and running at similar clock speeds.



What was the cause of the wait states, precisely, and how come other low-cost home computers were able to avoid this performance problem?







ibm-pc memory






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 41 mins ago







Brian H

















asked 1 hour ago









Brian HBrian H

18k67154




18k67154







  • 1





    Brian, this question is rather wide. It's almost like asking why TTL chips need current and why don't they use all the same. It might be a good idea to narrow it a bit down.

    – Raffzahn
    1 hour ago











  • Many processors have had some notion of variable memory timing that can be configured one way or another. Some dynamically, some by data driven configuration, others by simply hard-coding one specific timing. See, for example, retrocomputing.stackexchange.com/questions/9562/…

    – Erik Eidt
    1 hour ago












  • 1





    Brian, this question is rather wide. It's almost like asking why TTL chips need current and why don't they use all the same. It might be a good idea to narrow it a bit down.

    – Raffzahn
    1 hour ago











  • Many processors have had some notion of variable memory timing that can be configured one way or another. Some dynamically, some by data driven configuration, others by simply hard-coding one specific timing. See, for example, retrocomputing.stackexchange.com/questions/9562/…

    – Erik Eidt
    1 hour ago







1




1





Brian, this question is rather wide. It's almost like asking why TTL chips need current and why don't they use all the same. It might be a good idea to narrow it a bit down.

– Raffzahn
1 hour ago





Brian, this question is rather wide. It's almost like asking why TTL chips need current and why don't they use all the same. It might be a good idea to narrow it a bit down.

– Raffzahn
1 hour ago













Many processors have had some notion of variable memory timing that can be configured one way or another. Some dynamically, some by data driven configuration, others by simply hard-coding one specific timing. See, for example, retrocomputing.stackexchange.com/questions/9562/…

– Erik Eidt
1 hour ago





Many processors have had some notion of variable memory timing that can be configured one way or another. Some dynamically, some by data driven configuration, others by simply hard-coding one specific timing. See, for example, retrocomputing.stackexchange.com/questions/9562/…

– Erik Eidt
1 hour ago










2 Answers
2






active

oldest

votes


















2














It was an issue on all machines — wait states resolve any situation in which the part a processor needs a response from isn't yet ready to respond — but only in the commoditised world of the PC was it a variable and therefore worth putting in the advertising.



In the Atari ST, wait states are inserted if the 68000 tries to access RAM during a video slot (two of every four cycles), or when it accesses some peripherals (e.g. there is a fixed one-cycle delay for accessing the sound chip).



The Amiga differentiates chip RAM and fast RAM. Chip RAM is that shared with the coprocessors and in which the CPU may encounter wait states. Small Amigas like the unexpanded A600 have only chip RAM.



Conversely, on the PC processors scaled in processing speed much more widely, the underlying reasons for potential waits were much more variable, and one manufacturer would likely do a better job than another. So it warranted boasting about if your machine has a good number rather than a bad one.






share|improve this answer























  • I was referring to wait states introduced by DRAM latency, not contention with DMA devices sharing the bus. I'll try to clarify...

    – Brian H
    57 mins ago











  • It wasn't an issue with all machines, but it was an issue which spread across many types of machines. On something like a VIC-20 or an Apple II, the memory system will always respond to a request by the time the CPU would be interested in the response. Conversely, on something like a 6502-based Nibbler arcade machine, ROM accesses were designed to have a wait state (although a machine used in competition had a broken wait-state circuit whose failure simply caused the game to run a little faster than normal, giving the player an unfair advantage).

    – supercat
    29 mins ago











  • There's an obvious reason for that, in that the Apple II and VIC-20 have CPUs running at 1MHz, while the RAM is faster. As such the CPU can access the RAM on without any wait states; it's even fast enough for the video hardware to have a go on alternate cycles usually without contention. Once you've got a CPU that's faster than its RAM, wait states are inevitable though.

    – Matthew Barber
    21 mins ago



















1














The DRAM chips used for memory needed a certain memory access cycle length, for example 1000ns. Also CPUs needed several clock cycles to perform a memory cycle, so for example a 8086 could take 4 cycles to access memory. If the CPU is running at 5 MHz, the memory access takes only 800ns which is too fast for the memory. Therefore one wait state is needed to get 1000ns memory cycle. Lowering the CPU speed to 4 MHz would allow it to run with zero wait states. Basically wait states were needed because memory speeds were slower than what CPUs could access. Advertising does tell something about system performance. For example, if one system has 1000ns memories and another has 800ns memories, a 5 MHz 8086 is able to run at 0ws with faster memories and at 1ws with slower ones. In theory the 0ws machine can transfer data 25% more in same time than the 1ws machine can. Surely faster memories were more expensive so maybe it was important to advertise why two identical looking systems had a significant price difference.






share|improve this answer























    Your Answer








    StackExchange.ready(function()
    var channelOptions =
    tags: "".split(" "),
    id: "648"
    ;
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function()
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled)
    StackExchange.using("snippets", function()
    createEditor();
    );

    else
    createEditor();

    );

    function createEditor()
    StackExchange.prepareEditor(
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: false,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    imageUploader:
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    ,
    noCode: true, onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    );



    );













    draft saved

    draft discarded


















    StackExchange.ready(
    function ()
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fretrocomputing.stackexchange.com%2fquestions%2f9779%2fwhat-were-wait-states-and-why-was-it-only-an-issue-for-pcs%23new-answer', 'question_page');

    );

    Post as a guest















    Required, but never shown

























    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    2














    It was an issue on all machines — wait states resolve any situation in which the part a processor needs a response from isn't yet ready to respond — but only in the commoditised world of the PC was it a variable and therefore worth putting in the advertising.



    In the Atari ST, wait states are inserted if the 68000 tries to access RAM during a video slot (two of every four cycles), or when it accesses some peripherals (e.g. there is a fixed one-cycle delay for accessing the sound chip).



    The Amiga differentiates chip RAM and fast RAM. Chip RAM is that shared with the coprocessors and in which the CPU may encounter wait states. Small Amigas like the unexpanded A600 have only chip RAM.



    Conversely, on the PC processors scaled in processing speed much more widely, the underlying reasons for potential waits were much more variable, and one manufacturer would likely do a better job than another. So it warranted boasting about if your machine has a good number rather than a bad one.






    share|improve this answer























    • I was referring to wait states introduced by DRAM latency, not contention with DMA devices sharing the bus. I'll try to clarify...

      – Brian H
      57 mins ago











    • It wasn't an issue with all machines, but it was an issue which spread across many types of machines. On something like a VIC-20 or an Apple II, the memory system will always respond to a request by the time the CPU would be interested in the response. Conversely, on something like a 6502-based Nibbler arcade machine, ROM accesses were designed to have a wait state (although a machine used in competition had a broken wait-state circuit whose failure simply caused the game to run a little faster than normal, giving the player an unfair advantage).

      – supercat
      29 mins ago











    • There's an obvious reason for that, in that the Apple II and VIC-20 have CPUs running at 1MHz, while the RAM is faster. As such the CPU can access the RAM on without any wait states; it's even fast enough for the video hardware to have a go on alternate cycles usually without contention. Once you've got a CPU that's faster than its RAM, wait states are inevitable though.

      – Matthew Barber
      21 mins ago
















    2














    It was an issue on all machines — wait states resolve any situation in which the part a processor needs a response from isn't yet ready to respond — but only in the commoditised world of the PC was it a variable and therefore worth putting in the advertising.



    In the Atari ST, wait states are inserted if the 68000 tries to access RAM during a video slot (two of every four cycles), or when it accesses some peripherals (e.g. there is a fixed one-cycle delay for accessing the sound chip).



    The Amiga differentiates chip RAM and fast RAM. Chip RAM is that shared with the coprocessors and in which the CPU may encounter wait states. Small Amigas like the unexpanded A600 have only chip RAM.



    Conversely, on the PC processors scaled in processing speed much more widely, the underlying reasons for potential waits were much more variable, and one manufacturer would likely do a better job than another. So it warranted boasting about if your machine has a good number rather than a bad one.






    share|improve this answer























    • I was referring to wait states introduced by DRAM latency, not contention with DMA devices sharing the bus. I'll try to clarify...

      – Brian H
      57 mins ago











    • It wasn't an issue with all machines, but it was an issue which spread across many types of machines. On something like a VIC-20 or an Apple II, the memory system will always respond to a request by the time the CPU would be interested in the response. Conversely, on something like a 6502-based Nibbler arcade machine, ROM accesses were designed to have a wait state (although a machine used in competition had a broken wait-state circuit whose failure simply caused the game to run a little faster than normal, giving the player an unfair advantage).

      – supercat
      29 mins ago











    • There's an obvious reason for that, in that the Apple II and VIC-20 have CPUs running at 1MHz, while the RAM is faster. As such the CPU can access the RAM on without any wait states; it's even fast enough for the video hardware to have a go on alternate cycles usually without contention. Once you've got a CPU that's faster than its RAM, wait states are inevitable though.

      – Matthew Barber
      21 mins ago














    2












    2








    2







    It was an issue on all machines — wait states resolve any situation in which the part a processor needs a response from isn't yet ready to respond — but only in the commoditised world of the PC was it a variable and therefore worth putting in the advertising.



    In the Atari ST, wait states are inserted if the 68000 tries to access RAM during a video slot (two of every four cycles), or when it accesses some peripherals (e.g. there is a fixed one-cycle delay for accessing the sound chip).



    The Amiga differentiates chip RAM and fast RAM. Chip RAM is that shared with the coprocessors and in which the CPU may encounter wait states. Small Amigas like the unexpanded A600 have only chip RAM.



    Conversely, on the PC processors scaled in processing speed much more widely, the underlying reasons for potential waits were much more variable, and one manufacturer would likely do a better job than another. So it warranted boasting about if your machine has a good number rather than a bad one.






    share|improve this answer













    It was an issue on all machines — wait states resolve any situation in which the part a processor needs a response from isn't yet ready to respond — but only in the commoditised world of the PC was it a variable and therefore worth putting in the advertising.



    In the Atari ST, wait states are inserted if the 68000 tries to access RAM during a video slot (two of every four cycles), or when it accesses some peripherals (e.g. there is a fixed one-cycle delay for accessing the sound chip).



    The Amiga differentiates chip RAM and fast RAM. Chip RAM is that shared with the coprocessors and in which the CPU may encounter wait states. Small Amigas like the unexpanded A600 have only chip RAM.



    Conversely, on the PC processors scaled in processing speed much more widely, the underlying reasons for potential waits were much more variable, and one manufacturer would likely do a better job than another. So it warranted boasting about if your machine has a good number rather than a bad one.







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered 1 hour ago









    TommyTommy

    16.2k14780




    16.2k14780












    • I was referring to wait states introduced by DRAM latency, not contention with DMA devices sharing the bus. I'll try to clarify...

      – Brian H
      57 mins ago











    • It wasn't an issue with all machines, but it was an issue which spread across many types of machines. On something like a VIC-20 or an Apple II, the memory system will always respond to a request by the time the CPU would be interested in the response. Conversely, on something like a 6502-based Nibbler arcade machine, ROM accesses were designed to have a wait state (although a machine used in competition had a broken wait-state circuit whose failure simply caused the game to run a little faster than normal, giving the player an unfair advantage).

      – supercat
      29 mins ago











    • There's an obvious reason for that, in that the Apple II and VIC-20 have CPUs running at 1MHz, while the RAM is faster. As such the CPU can access the RAM on without any wait states; it's even fast enough for the video hardware to have a go on alternate cycles usually without contention. Once you've got a CPU that's faster than its RAM, wait states are inevitable though.

      – Matthew Barber
      21 mins ago


















    • I was referring to wait states introduced by DRAM latency, not contention with DMA devices sharing the bus. I'll try to clarify...

      – Brian H
      57 mins ago











    • It wasn't an issue with all machines, but it was an issue which spread across many types of machines. On something like a VIC-20 or an Apple II, the memory system will always respond to a request by the time the CPU would be interested in the response. Conversely, on something like a 6502-based Nibbler arcade machine, ROM accesses were designed to have a wait state (although a machine used in competition had a broken wait-state circuit whose failure simply caused the game to run a little faster than normal, giving the player an unfair advantage).

      – supercat
      29 mins ago











    • There's an obvious reason for that, in that the Apple II and VIC-20 have CPUs running at 1MHz, while the RAM is faster. As such the CPU can access the RAM on without any wait states; it's even fast enough for the video hardware to have a go on alternate cycles usually without contention. Once you've got a CPU that's faster than its RAM, wait states are inevitable though.

      – Matthew Barber
      21 mins ago

















    I was referring to wait states introduced by DRAM latency, not contention with DMA devices sharing the bus. I'll try to clarify...

    – Brian H
    57 mins ago





    I was referring to wait states introduced by DRAM latency, not contention with DMA devices sharing the bus. I'll try to clarify...

    – Brian H
    57 mins ago













    It wasn't an issue with all machines, but it was an issue which spread across many types of machines. On something like a VIC-20 or an Apple II, the memory system will always respond to a request by the time the CPU would be interested in the response. Conversely, on something like a 6502-based Nibbler arcade machine, ROM accesses were designed to have a wait state (although a machine used in competition had a broken wait-state circuit whose failure simply caused the game to run a little faster than normal, giving the player an unfair advantage).

    – supercat
    29 mins ago





    It wasn't an issue with all machines, but it was an issue which spread across many types of machines. On something like a VIC-20 or an Apple II, the memory system will always respond to a request by the time the CPU would be interested in the response. Conversely, on something like a 6502-based Nibbler arcade machine, ROM accesses were designed to have a wait state (although a machine used in competition had a broken wait-state circuit whose failure simply caused the game to run a little faster than normal, giving the player an unfair advantage).

    – supercat
    29 mins ago













    There's an obvious reason for that, in that the Apple II and VIC-20 have CPUs running at 1MHz, while the RAM is faster. As such the CPU can access the RAM on without any wait states; it's even fast enough for the video hardware to have a go on alternate cycles usually without contention. Once you've got a CPU that's faster than its RAM, wait states are inevitable though.

    – Matthew Barber
    21 mins ago






    There's an obvious reason for that, in that the Apple II and VIC-20 have CPUs running at 1MHz, while the RAM is faster. As such the CPU can access the RAM on without any wait states; it's even fast enough for the video hardware to have a go on alternate cycles usually without contention. Once you've got a CPU that's faster than its RAM, wait states are inevitable though.

    – Matthew Barber
    21 mins ago












    1














    The DRAM chips used for memory needed a certain memory access cycle length, for example 1000ns. Also CPUs needed several clock cycles to perform a memory cycle, so for example a 8086 could take 4 cycles to access memory. If the CPU is running at 5 MHz, the memory access takes only 800ns which is too fast for the memory. Therefore one wait state is needed to get 1000ns memory cycle. Lowering the CPU speed to 4 MHz would allow it to run with zero wait states. Basically wait states were needed because memory speeds were slower than what CPUs could access. Advertising does tell something about system performance. For example, if one system has 1000ns memories and another has 800ns memories, a 5 MHz 8086 is able to run at 0ws with faster memories and at 1ws with slower ones. In theory the 0ws machine can transfer data 25% more in same time than the 1ws machine can. Surely faster memories were more expensive so maybe it was important to advertise why two identical looking systems had a significant price difference.






    share|improve this answer



























      1














      The DRAM chips used for memory needed a certain memory access cycle length, for example 1000ns. Also CPUs needed several clock cycles to perform a memory cycle, so for example a 8086 could take 4 cycles to access memory. If the CPU is running at 5 MHz, the memory access takes only 800ns which is too fast for the memory. Therefore one wait state is needed to get 1000ns memory cycle. Lowering the CPU speed to 4 MHz would allow it to run with zero wait states. Basically wait states were needed because memory speeds were slower than what CPUs could access. Advertising does tell something about system performance. For example, if one system has 1000ns memories and another has 800ns memories, a 5 MHz 8086 is able to run at 0ws with faster memories and at 1ws with slower ones. In theory the 0ws machine can transfer data 25% more in same time than the 1ws machine can. Surely faster memories were more expensive so maybe it was important to advertise why two identical looking systems had a significant price difference.






      share|improve this answer

























        1












        1








        1







        The DRAM chips used for memory needed a certain memory access cycle length, for example 1000ns. Also CPUs needed several clock cycles to perform a memory cycle, so for example a 8086 could take 4 cycles to access memory. If the CPU is running at 5 MHz, the memory access takes only 800ns which is too fast for the memory. Therefore one wait state is needed to get 1000ns memory cycle. Lowering the CPU speed to 4 MHz would allow it to run with zero wait states. Basically wait states were needed because memory speeds were slower than what CPUs could access. Advertising does tell something about system performance. For example, if one system has 1000ns memories and another has 800ns memories, a 5 MHz 8086 is able to run at 0ws with faster memories and at 1ws with slower ones. In theory the 0ws machine can transfer data 25% more in same time than the 1ws machine can. Surely faster memories were more expensive so maybe it was important to advertise why two identical looking systems had a significant price difference.






        share|improve this answer













        The DRAM chips used for memory needed a certain memory access cycle length, for example 1000ns. Also CPUs needed several clock cycles to perform a memory cycle, so for example a 8086 could take 4 cycles to access memory. If the CPU is running at 5 MHz, the memory access takes only 800ns which is too fast for the memory. Therefore one wait state is needed to get 1000ns memory cycle. Lowering the CPU speed to 4 MHz would allow it to run with zero wait states. Basically wait states were needed because memory speeds were slower than what CPUs could access. Advertising does tell something about system performance. For example, if one system has 1000ns memories and another has 800ns memories, a 5 MHz 8086 is able to run at 0ws with faster memories and at 1ws with slower ones. In theory the 0ws machine can transfer data 25% more in same time than the 1ws machine can. Surely faster memories were more expensive so maybe it was important to advertise why two identical looking systems had a significant price difference.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 37 mins ago









        JustmeJustme

        4173




        4173



























            draft saved

            draft discarded
















































            Thanks for contributing an answer to Retrocomputing Stack Exchange!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid


            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.

            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fretrocomputing.stackexchange.com%2fquestions%2f9779%2fwhat-were-wait-states-and-why-was-it-only-an-issue-for-pcs%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            Are there any AGPL-style licences that require source code modifications to be public? Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern) Announcing the arrival of Valued Associate #679: Cesar Manara Unicorn Meta Zoo #1: Why another podcast?Force derivative works to be publicAre there any GPL like licenses for Apple App Store?Do you violate the GPL if you provide source code that cannot be compiled?GPL - is it distribution to use libraries in an appliance loaned to customers?Distributing App for free which uses GPL'ed codeModifications of server software under GPL, with web/CLI interfaceDoes using an AGPLv3-licensed library prevent me from dual-licensing my own source code?Can I publish only select code under GPLv3 from a private project?Is there published precedent regarding the scope of covered work that uses AGPL software?If MIT licensed code links to GPL licensed code what should be the license of the resulting binary program?If I use a public API endpoint that has its source code licensed under AGPL in my app, do I need to disclose my source?

            2013 GY136 Descoberta | Órbita | Referências Menu de navegação«List Of Centaurs and Scattered-Disk Objects»«List of Known Trans-Neptunian Objects»

            Button changing it's text & action. Good or terrible? The 2019 Stack Overflow Developer Survey Results Are Inchanging text on user mouseoverShould certain functions be “hard to find” for powerusers to discover?Custom liking function - do I need user login?Using different checkbox style for different checkbox behaviorBest Practices: Save and Exit in Software UIInteraction with remote validated formMore efficient UI to progress the user through a complicated process?Designing a popup notice for a gameShould bulk-editing functions be hidden until a table row is selected, or is there a better solution?Is it bad practice to disable (replace) the context menu?