Can Medicine checks be used, with decent rolls, to completely mitigate the risk of death from ongoing damage?Does a hit to a stabilized character count as a death saving failure?Death saving throws / critical hitsWhat is the probability of surviving my death saves?How else can I get Advantage on Death Saving Throws?Does Psychic Crush cause stunning on a successful save also?When stabilized, will receiving temporary hit points prevent failed Death Save when hit?How to resolve multiple 'start of turn' triggersDoes a failed Stabilize action count as a failed death saving throw?How to determine cause of death when Death Saving Throws fail due to an attack rather than a rollHow does Healing Spirit interact with death saving throws?

Copenhagen passport control - US citizen

What typically incentivizes a professor to change jobs to a lower ranking university?

How long does it take to type this?

Schwarzchild Radius of the Universe

How do you conduct xenoanthropology after first contact?

Could a US political party gain complete control over the government by removing checks & balances?

How can the DM most effectively choose 1 out of an odd number of players to be targeted by an attack or effect?

Infinite past with a beginning?

How can bays and straits be determined in a procedurally generated map?

How do we improve the relationship with a client software team that performs poorly and is becoming less collaborative?

Motorized valve interfering with button?

How does one intimidate enemies without having the capacity for violence?

If Manufacturer spice model and Datasheet give different values which should I use?

How to type dʒ symbol (IPA) on Mac?

What defenses are there against being summoned by the Gate spell?

How to report a triplet of septets in NMR tabulation?

Japan - Plan around max visa duration

Can Medicine checks be used, with decent rolls, to completely mitigate the risk of death from ongoing damage?

Download, install and reboot computer at night if needed

I see my dog run

How is the claim "I am in New York only if I am in America" the same as "If I am in New York, then I am in America?

How to add power-LED to my small amplifier?

Why was the small council so happy for Tyrion to become the Master of Coin?

Can I make popcorn with any corn?



Can Medicine checks be used, with decent rolls, to completely mitigate the risk of death from ongoing damage?


Does a hit to a stabilized character count as a death saving failure?Death saving throws / critical hitsWhat is the probability of surviving my death saves?How else can I get Advantage on Death Saving Throws?Does Psychic Crush cause stunning on a successful save also?When stabilized, will receiving temporary hit points prevent failed Death Save when hit?How to resolve multiple 'start of turn' triggersDoes a failed Stabilize action count as a failed death saving throw?How to determine cause of death when Death Saving Throws fail due to an attack rather than a rollHow does Healing Spirit interact with death saving throws?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








2












$begingroup$


Here is an example of the type of situation that brought up this question. Say a PC has been pinned under the foot of a massive animated stone statue. The PC in question is knocked unconscious by the initial damage and will take additional damage each round, forcing failed death saves, as the statue continues to crush them. A nearby ally succeeds at a Medicine check to stabilize the pinned character so they won't have to make a Death Saving Throw on their next turn. On their next turn the PC being crushed will take a small amount, and suffer a failed death save. An ally will then make another Medicine check, making them stable again. Rinse and repeat.



Under Stabilize A Creature in the 5E PHB it states




If healing is unavailable, the creature can at least be stabilized so that it isn't killed by a failed death saving throw.




This means that with a DC 10 Wisdom (Medicine) check you can stabilize someone even if they have already failed one or two death saving throws. There seems to be nothing to prevent an ally, or allies if the first one fails their Medicine check, from indefinitely eliminating the risk of death in this circumstance with ongoing first aid.



Can Medicine checks be used, with decent rolls, to completely mitigate the risk of death from ongoing damage?










share|improve this question











$endgroup$


















    2












    $begingroup$


    Here is an example of the type of situation that brought up this question. Say a PC has been pinned under the foot of a massive animated stone statue. The PC in question is knocked unconscious by the initial damage and will take additional damage each round, forcing failed death saves, as the statue continues to crush them. A nearby ally succeeds at a Medicine check to stabilize the pinned character so they won't have to make a Death Saving Throw on their next turn. On their next turn the PC being crushed will take a small amount, and suffer a failed death save. An ally will then make another Medicine check, making them stable again. Rinse and repeat.



    Under Stabilize A Creature in the 5E PHB it states




    If healing is unavailable, the creature can at least be stabilized so that it isn't killed by a failed death saving throw.




    This means that with a DC 10 Wisdom (Medicine) check you can stabilize someone even if they have already failed one or two death saving throws. There seems to be nothing to prevent an ally, or allies if the first one fails their Medicine check, from indefinitely eliminating the risk of death in this circumstance with ongoing first aid.



    Can Medicine checks be used, with decent rolls, to completely mitigate the risk of death from ongoing damage?










    share|improve this question











    $endgroup$














      2












      2








      2





      $begingroup$


      Here is an example of the type of situation that brought up this question. Say a PC has been pinned under the foot of a massive animated stone statue. The PC in question is knocked unconscious by the initial damage and will take additional damage each round, forcing failed death saves, as the statue continues to crush them. A nearby ally succeeds at a Medicine check to stabilize the pinned character so they won't have to make a Death Saving Throw on their next turn. On their next turn the PC being crushed will take a small amount, and suffer a failed death save. An ally will then make another Medicine check, making them stable again. Rinse and repeat.



      Under Stabilize A Creature in the 5E PHB it states




      If healing is unavailable, the creature can at least be stabilized so that it isn't killed by a failed death saving throw.




      This means that with a DC 10 Wisdom (Medicine) check you can stabilize someone even if they have already failed one or two death saving throws. There seems to be nothing to prevent an ally, or allies if the first one fails their Medicine check, from indefinitely eliminating the risk of death in this circumstance with ongoing first aid.



      Can Medicine checks be used, with decent rolls, to completely mitigate the risk of death from ongoing damage?










      share|improve this question











      $endgroup$




      Here is an example of the type of situation that brought up this question. Say a PC has been pinned under the foot of a massive animated stone statue. The PC in question is knocked unconscious by the initial damage and will take additional damage each round, forcing failed death saves, as the statue continues to crush them. A nearby ally succeeds at a Medicine check to stabilize the pinned character so they won't have to make a Death Saving Throw on their next turn. On their next turn the PC being crushed will take a small amount, and suffer a failed death save. An ally will then make another Medicine check, making them stable again. Rinse and repeat.



      Under Stabilize A Creature in the 5E PHB it states




      If healing is unavailable, the creature can at least be stabilized so that it isn't killed by a failed death saving throw.




      This means that with a DC 10 Wisdom (Medicine) check you can stabilize someone even if they have already failed one or two death saving throws. There seems to be nothing to prevent an ally, or allies if the first one fails their Medicine check, from indefinitely eliminating the risk of death in this circumstance with ongoing first aid.



      Can Medicine checks be used, with decent rolls, to completely mitigate the risk of death from ongoing damage?







      dnd-5e character-death






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 18 mins ago









      V2Blast

      26.2k590160




      26.2k590160










      asked 2 hours ago









      Shane WaldenShane Walden

      190110




      190110




















          1 Answer
          1






          active

          oldest

          votes


















          3












          $begingroup$

          Well Yes



          Relevant excerpts from the death saving throw rules...



          Regarding stabilization:




          The number of both [successes and failures] is reset to zero when you regain any hit points or become stable. . . . A stable creature doesn't make death saving throws, even though it has 0 hit points, . . .




          Regarding unstabilization:




          If you take any damage while you have 0 hit points, you suffer a death saving throw failure. . . . The creature stops being stable, and must start making death saving throws again, if it takes any damage.




          In summary:



          • A successful DC 10 Wisdom (Medicine) check will reset the number of failed death saving throws to zero and prevent additional death saving throws until damage is taken.

          • Only when that damage is taken do death saving throws commence once more.

          • If the character is stabilized once per round, death from ongoing but trivial damage could be staved off indefinitely.

          But Actually No



          Your question includes the phrase (emphasis mine)




          completely mitigate the risk of death from ongoing damage




          and also states that the damage is coming from an




          animated stone statue




          If the statue is animated, then it might be making attack rolls depending on how sadistic your GM is. If an attack roll crits, the pinned character will suffer two failed death saving throws. Then a third fail may occur on the character's turn if a party member is unable to stabilize him/her beforehand. Therefore, in this particular scenario (again, if the statue is making attack rolls in spite of low damage output), the character can die in a single round.



          Furthermore—and this kind of goes without saying—if any other sources of damage could possibly impact the unconscious character, this same tangible risk of death will be present






          share|improve this answer











          $endgroup$








          • 1




            $begingroup$
            I appreciate the answer and clarity. I didn't factor in other potential actions by the statue or the pinned character's allies because I wanted to focus the relationship between Medicine checks to stabilize and death saves. Thank you sir.
            $endgroup$
            – Shane Walden
            35 mins ago











          Your Answer





          StackExchange.ifUsing("editor", function ()
          return StackExchange.using("mathjaxEditing", function ()
          StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
          StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
          );
          );
          , "mathjax-editing");

          StackExchange.ready(function()
          var channelOptions =
          tags: "".split(" "),
          id: "122"
          ;
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function()
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled)
          StackExchange.using("snippets", function()
          createEditor();
          );

          else
          createEditor();

          );

          function createEditor()
          StackExchange.prepareEditor(
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader:
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          ,
          noCode: true, onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          );



          );













          draft saved

          draft discarded


















          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144751%2fcan-medicine-checks-be-used-with-decent-rolls-to-completely-mitigate-the-risk%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown

























          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          3












          $begingroup$

          Well Yes



          Relevant excerpts from the death saving throw rules...



          Regarding stabilization:




          The number of both [successes and failures] is reset to zero when you regain any hit points or become stable. . . . A stable creature doesn't make death saving throws, even though it has 0 hit points, . . .




          Regarding unstabilization:




          If you take any damage while you have 0 hit points, you suffer a death saving throw failure. . . . The creature stops being stable, and must start making death saving throws again, if it takes any damage.




          In summary:



          • A successful DC 10 Wisdom (Medicine) check will reset the number of failed death saving throws to zero and prevent additional death saving throws until damage is taken.

          • Only when that damage is taken do death saving throws commence once more.

          • If the character is stabilized once per round, death from ongoing but trivial damage could be staved off indefinitely.

          But Actually No



          Your question includes the phrase (emphasis mine)




          completely mitigate the risk of death from ongoing damage




          and also states that the damage is coming from an




          animated stone statue




          If the statue is animated, then it might be making attack rolls depending on how sadistic your GM is. If an attack roll crits, the pinned character will suffer two failed death saving throws. Then a third fail may occur on the character's turn if a party member is unable to stabilize him/her beforehand. Therefore, in this particular scenario (again, if the statue is making attack rolls in spite of low damage output), the character can die in a single round.



          Furthermore—and this kind of goes without saying—if any other sources of damage could possibly impact the unconscious character, this same tangible risk of death will be present






          share|improve this answer











          $endgroup$








          • 1




            $begingroup$
            I appreciate the answer and clarity. I didn't factor in other potential actions by the statue or the pinned character's allies because I wanted to focus the relationship between Medicine checks to stabilize and death saves. Thank you sir.
            $endgroup$
            – Shane Walden
            35 mins ago















          3












          $begingroup$

          Well Yes



          Relevant excerpts from the death saving throw rules...



          Regarding stabilization:




          The number of both [successes and failures] is reset to zero when you regain any hit points or become stable. . . . A stable creature doesn't make death saving throws, even though it has 0 hit points, . . .




          Regarding unstabilization:




          If you take any damage while you have 0 hit points, you suffer a death saving throw failure. . . . The creature stops being stable, and must start making death saving throws again, if it takes any damage.




          In summary:



          • A successful DC 10 Wisdom (Medicine) check will reset the number of failed death saving throws to zero and prevent additional death saving throws until damage is taken.

          • Only when that damage is taken do death saving throws commence once more.

          • If the character is stabilized once per round, death from ongoing but trivial damage could be staved off indefinitely.

          But Actually No



          Your question includes the phrase (emphasis mine)




          completely mitigate the risk of death from ongoing damage




          and also states that the damage is coming from an




          animated stone statue




          If the statue is animated, then it might be making attack rolls depending on how sadistic your GM is. If an attack roll crits, the pinned character will suffer two failed death saving throws. Then a third fail may occur on the character's turn if a party member is unable to stabilize him/her beforehand. Therefore, in this particular scenario (again, if the statue is making attack rolls in spite of low damage output), the character can die in a single round.



          Furthermore—and this kind of goes without saying—if any other sources of damage could possibly impact the unconscious character, this same tangible risk of death will be present






          share|improve this answer











          $endgroup$








          • 1




            $begingroup$
            I appreciate the answer and clarity. I didn't factor in other potential actions by the statue or the pinned character's allies because I wanted to focus the relationship between Medicine checks to stabilize and death saves. Thank you sir.
            $endgroup$
            – Shane Walden
            35 mins ago













          3












          3








          3





          $begingroup$

          Well Yes



          Relevant excerpts from the death saving throw rules...



          Regarding stabilization:




          The number of both [successes and failures] is reset to zero when you regain any hit points or become stable. . . . A stable creature doesn't make death saving throws, even though it has 0 hit points, . . .




          Regarding unstabilization:




          If you take any damage while you have 0 hit points, you suffer a death saving throw failure. . . . The creature stops being stable, and must start making death saving throws again, if it takes any damage.




          In summary:



          • A successful DC 10 Wisdom (Medicine) check will reset the number of failed death saving throws to zero and prevent additional death saving throws until damage is taken.

          • Only when that damage is taken do death saving throws commence once more.

          • If the character is stabilized once per round, death from ongoing but trivial damage could be staved off indefinitely.

          But Actually No



          Your question includes the phrase (emphasis mine)




          completely mitigate the risk of death from ongoing damage




          and also states that the damage is coming from an




          animated stone statue




          If the statue is animated, then it might be making attack rolls depending on how sadistic your GM is. If an attack roll crits, the pinned character will suffer two failed death saving throws. Then a third fail may occur on the character's turn if a party member is unable to stabilize him/her beforehand. Therefore, in this particular scenario (again, if the statue is making attack rolls in spite of low damage output), the character can die in a single round.



          Furthermore—and this kind of goes without saying—if any other sources of damage could possibly impact the unconscious character, this same tangible risk of death will be present






          share|improve this answer











          $endgroup$



          Well Yes



          Relevant excerpts from the death saving throw rules...



          Regarding stabilization:




          The number of both [successes and failures] is reset to zero when you regain any hit points or become stable. . . . A stable creature doesn't make death saving throws, even though it has 0 hit points, . . .




          Regarding unstabilization:




          If you take any damage while you have 0 hit points, you suffer a death saving throw failure. . . . The creature stops being stable, and must start making death saving throws again, if it takes any damage.




          In summary:



          • A successful DC 10 Wisdom (Medicine) check will reset the number of failed death saving throws to zero and prevent additional death saving throws until damage is taken.

          • Only when that damage is taken do death saving throws commence once more.

          • If the character is stabilized once per round, death from ongoing but trivial damage could be staved off indefinitely.

          But Actually No



          Your question includes the phrase (emphasis mine)




          completely mitigate the risk of death from ongoing damage




          and also states that the damage is coming from an




          animated stone statue




          If the statue is animated, then it might be making attack rolls depending on how sadistic your GM is. If an attack roll crits, the pinned character will suffer two failed death saving throws. Then a third fail may occur on the character's turn if a party member is unable to stabilize him/her beforehand. Therefore, in this particular scenario (again, if the statue is making attack rolls in spite of low damage output), the character can die in a single round.



          Furthermore—and this kind of goes without saying—if any other sources of damage could possibly impact the unconscious character, this same tangible risk of death will be present







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 32 mins ago

























          answered 55 mins ago









          convoliutionconvoliution

          963517




          963517







          • 1




            $begingroup$
            I appreciate the answer and clarity. I didn't factor in other potential actions by the statue or the pinned character's allies because I wanted to focus the relationship between Medicine checks to stabilize and death saves. Thank you sir.
            $endgroup$
            – Shane Walden
            35 mins ago












          • 1




            $begingroup$
            I appreciate the answer and clarity. I didn't factor in other potential actions by the statue or the pinned character's allies because I wanted to focus the relationship between Medicine checks to stabilize and death saves. Thank you sir.
            $endgroup$
            – Shane Walden
            35 mins ago







          1




          1




          $begingroup$
          I appreciate the answer and clarity. I didn't factor in other potential actions by the statue or the pinned character's allies because I wanted to focus the relationship between Medicine checks to stabilize and death saves. Thank you sir.
          $endgroup$
          – Shane Walden
          35 mins ago




          $begingroup$
          I appreciate the answer and clarity. I didn't factor in other potential actions by the statue or the pinned character's allies because I wanted to focus the relationship between Medicine checks to stabilize and death saves. Thank you sir.
          $endgroup$
          – Shane Walden
          35 mins ago

















          draft saved

          draft discarded
















































          Thanks for contributing an answer to Role-playing Games Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid


          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.

          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144751%2fcan-medicine-checks-be-used-with-decent-rolls-to-completely-mitigate-the-risk%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Are there any AGPL-style licences that require source code modifications to be public? Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern) Announcing the arrival of Valued Associate #679: Cesar Manara Unicorn Meta Zoo #1: Why another podcast?Force derivative works to be publicAre there any GPL like licenses for Apple App Store?Do you violate the GPL if you provide source code that cannot be compiled?GPL - is it distribution to use libraries in an appliance loaned to customers?Distributing App for free which uses GPL'ed codeModifications of server software under GPL, with web/CLI interfaceDoes using an AGPLv3-licensed library prevent me from dual-licensing my own source code?Can I publish only select code under GPLv3 from a private project?Is there published precedent regarding the scope of covered work that uses AGPL software?If MIT licensed code links to GPL licensed code what should be the license of the resulting binary program?If I use a public API endpoint that has its source code licensed under AGPL in my app, do I need to disclose my source?

          2013 GY136 Descoberta | Órbita | Referências Menu de navegação«List Of Centaurs and Scattered-Disk Objects»«List of Known Trans-Neptunian Objects»

          Button changing it's text & action. Good or terrible? The 2019 Stack Overflow Developer Survey Results Are Inchanging text on user mouseoverShould certain functions be “hard to find” for powerusers to discover?Custom liking function - do I need user login?Using different checkbox style for different checkbox behaviorBest Practices: Save and Exit in Software UIInteraction with remote validated formMore efficient UI to progress the user through a complicated process?Designing a popup notice for a gameShould bulk-editing functions be hidden until a table row is selected, or is there a better solution?Is it bad practice to disable (replace) the context menu?