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Why is this code 6.5x slower with optimizations enabled?


Unit Testing C CodeWith arrays, why is it the case that a[5] == 5[a]?Why doesn't GCC optimize a*a*a*a*a*a to (a*a*a)*(a*a*a)?Why are elementwise additions much faster in separate loops than in a combined loop?What is “:-!!” in C code?Why is my program slow when looping over exactly 8192 elements?Obfuscated C Code Contest 2006. Please explain sykes2.cWhy does the C preprocessor interpret the word “linux” as the constant “1”?Why does GCC generate 15-20% faster code if I optimize for size instead of speed?How is the linking done for string functions in C?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty height:90px;width:728px;box-sizing:border-box;








7















I wanted to benchmark glibc's strlen function for some reason and found out it apparently performs much slower with optimizations enabled in GCC and I have no idea why.



Here's my code:



#include <time.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>

int main()
char *s = calloc(1 << 20, 1);
memset(s, 65, 1000000);
clock_t start = clock();
for (int i = 0; i < 128; ++i)
s[strlen(s)] = 'A';

clock_t end = clock();
printf("%lldn", (long long)(end-start));
return 0;



On my machine it outputs:



$ gcc test.c && ./a.out
13336
$ gcc -O1 test.c && ./a.out
199004
$ gcc -O2 test.c && ./a.out
83415
$ gcc -O3 test.c && ./a.out
83415


Somehow, enabling optimizations causes it to execute longer.










share|improve this question
























  • With gcc-8.2 debug version takes 51334, release 8246. Release compiler options -O3 -march=native -DNDEBUG

    – Maxim Egorushkin
    1 hour ago












  • Please report it to gcc's bugzilla.

    – Marc Glisse
    1 hour ago











  • Using -fno-builtin makes the problem go away. So presumably the issue is that in this particular instance, GCC's builtin strlen is slower than the library's.

    – David Schwartz
    1 hour ago











  • It is generating repnz scasb for strlen at -O1.

    – Marc Glisse
    1 hour ago












  • @MarcGlisse and for -O2 and -O3, it's loading and comparing the chars as integers. Unfortunately, the naive -O0 uses the library function which uses vector-instructions that beat this optimization easily.

    – EOF
    1 hour ago


















7















I wanted to benchmark glibc's strlen function for some reason and found out it apparently performs much slower with optimizations enabled in GCC and I have no idea why.



Here's my code:



#include <time.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>

int main()
char *s = calloc(1 << 20, 1);
memset(s, 65, 1000000);
clock_t start = clock();
for (int i = 0; i < 128; ++i)
s[strlen(s)] = 'A';

clock_t end = clock();
printf("%lldn", (long long)(end-start));
return 0;



On my machine it outputs:



$ gcc test.c && ./a.out
13336
$ gcc -O1 test.c && ./a.out
199004
$ gcc -O2 test.c && ./a.out
83415
$ gcc -O3 test.c && ./a.out
83415


Somehow, enabling optimizations causes it to execute longer.










share|improve this question
























  • With gcc-8.2 debug version takes 51334, release 8246. Release compiler options -O3 -march=native -DNDEBUG

    – Maxim Egorushkin
    1 hour ago












  • Please report it to gcc's bugzilla.

    – Marc Glisse
    1 hour ago











  • Using -fno-builtin makes the problem go away. So presumably the issue is that in this particular instance, GCC's builtin strlen is slower than the library's.

    – David Schwartz
    1 hour ago











  • It is generating repnz scasb for strlen at -O1.

    – Marc Glisse
    1 hour ago












  • @MarcGlisse and for -O2 and -O3, it's loading and comparing the chars as integers. Unfortunately, the naive -O0 uses the library function which uses vector-instructions that beat this optimization easily.

    – EOF
    1 hour ago














7












7








7








I wanted to benchmark glibc's strlen function for some reason and found out it apparently performs much slower with optimizations enabled in GCC and I have no idea why.



Here's my code:



#include <time.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>

int main()
char *s = calloc(1 << 20, 1);
memset(s, 65, 1000000);
clock_t start = clock();
for (int i = 0; i < 128; ++i)
s[strlen(s)] = 'A';

clock_t end = clock();
printf("%lldn", (long long)(end-start));
return 0;



On my machine it outputs:



$ gcc test.c && ./a.out
13336
$ gcc -O1 test.c && ./a.out
199004
$ gcc -O2 test.c && ./a.out
83415
$ gcc -O3 test.c && ./a.out
83415


Somehow, enabling optimizations causes it to execute longer.










share|improve this question
















I wanted to benchmark glibc's strlen function for some reason and found out it apparently performs much slower with optimizations enabled in GCC and I have no idea why.



Here's my code:



#include <time.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>

int main()
char *s = calloc(1 << 20, 1);
memset(s, 65, 1000000);
clock_t start = clock();
for (int i = 0; i < 128; ++i)
s[strlen(s)] = 'A';

clock_t end = clock();
printf("%lldn", (long long)(end-start));
return 0;



On my machine it outputs:



$ gcc test.c && ./a.out
13336
$ gcc -O1 test.c && ./a.out
199004
$ gcc -O2 test.c && ./a.out
83415
$ gcc -O3 test.c && ./a.out
83415


Somehow, enabling optimizations causes it to execute longer.







c gcc glibc






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 2 hours ago









Fei Xiang

2,1634822




2,1634822










asked 2 hours ago









TsarNTsarN

3814




3814












  • With gcc-8.2 debug version takes 51334, release 8246. Release compiler options -O3 -march=native -DNDEBUG

    – Maxim Egorushkin
    1 hour ago












  • Please report it to gcc's bugzilla.

    – Marc Glisse
    1 hour ago











  • Using -fno-builtin makes the problem go away. So presumably the issue is that in this particular instance, GCC's builtin strlen is slower than the library's.

    – David Schwartz
    1 hour ago











  • It is generating repnz scasb for strlen at -O1.

    – Marc Glisse
    1 hour ago












  • @MarcGlisse and for -O2 and -O3, it's loading and comparing the chars as integers. Unfortunately, the naive -O0 uses the library function which uses vector-instructions that beat this optimization easily.

    – EOF
    1 hour ago


















  • With gcc-8.2 debug version takes 51334, release 8246. Release compiler options -O3 -march=native -DNDEBUG

    – Maxim Egorushkin
    1 hour ago












  • Please report it to gcc's bugzilla.

    – Marc Glisse
    1 hour ago











  • Using -fno-builtin makes the problem go away. So presumably the issue is that in this particular instance, GCC's builtin strlen is slower than the library's.

    – David Schwartz
    1 hour ago











  • It is generating repnz scasb for strlen at -O1.

    – Marc Glisse
    1 hour ago












  • @MarcGlisse and for -O2 and -O3, it's loading and comparing the chars as integers. Unfortunately, the naive -O0 uses the library function which uses vector-instructions that beat this optimization easily.

    – EOF
    1 hour ago

















With gcc-8.2 debug version takes 51334, release 8246. Release compiler options -O3 -march=native -DNDEBUG

– Maxim Egorushkin
1 hour ago






With gcc-8.2 debug version takes 51334, release 8246. Release compiler options -O3 -march=native -DNDEBUG

– Maxim Egorushkin
1 hour ago














Please report it to gcc's bugzilla.

– Marc Glisse
1 hour ago





Please report it to gcc's bugzilla.

– Marc Glisse
1 hour ago













Using -fno-builtin makes the problem go away. So presumably the issue is that in this particular instance, GCC's builtin strlen is slower than the library's.

– David Schwartz
1 hour ago





Using -fno-builtin makes the problem go away. So presumably the issue is that in this particular instance, GCC's builtin strlen is slower than the library's.

– David Schwartz
1 hour ago













It is generating repnz scasb for strlen at -O1.

– Marc Glisse
1 hour ago






It is generating repnz scasb for strlen at -O1.

– Marc Glisse
1 hour ago














@MarcGlisse and for -O2 and -O3, it's loading and comparing the chars as integers. Unfortunately, the naive -O0 uses the library function which uses vector-instructions that beat this optimization easily.

– EOF
1 hour ago






@MarcGlisse and for -O2 and -O3, it's loading and comparing the chars as integers. Unfortunately, the naive -O0 uses the library function which uses vector-instructions that beat this optimization easily.

– EOF
1 hour ago













1 Answer
1






active

oldest

votes


















4














Testing your code on Godbolt's Compiler Explorer provides this explanation:



  • at -O0 or without optimisations, the generated code call the C library function strlen

  • at -O1 the generated code uses a simple inline expansion using a rep scasb instruction.

  • at -O2 and above, the generated code uses a more elaborate inline expansion.

Benchmarking your code repeatedly shows a substantial variation from one run to another, but increasing the number of iterations shows that:



  • the -O1 code is much slower than the C library implementation: 32240 vs 3090

  • the -O2 code is faster than the -O1 but still substantially slower than the C ibrary code: 8570 vs 3090.

This behavior is specific to gcc and the glibc. The same test on OS/X with clang and Apple's Libc does not show a significant difference, which is not a surprise as Godbolt shows that clang generates a call to the C library strlen at all optimisation levels.



This could be considered a bug in gcc/glibc but more extensive benchmarking might show that the overhead of calling strlen has a more important impact than the lack of performance of the inline code for small strings. The strings on which you benchmark are uncommonly large, so focusing the benchmark on ultra-long strings might not give meaningful results.



I updated the benchmark for smaller strings and it shows similar performance for string lengths varying from 0 to 100 at -O0 and -O2 but still a much worse performance at -O1, 3 times slower.



Here is the updated code:



#include <stdlib.h>
#include <string.h>
#include <time.h>

void benchmark(int repeat, int minlen, int maxlen)
char *s = malloc(maxlen + 1);
memset(s, 'A', minlen);
long long bytes = 0, calls = 0;
clock_t clk = clock();
for (int n = 0; n < repeat; n++)
for (int i = minlen; i < maxlen; ++i)
bytes += i + 1;
calls += 1;
s[i] = '';
s[strlen(s)] = 'A';


clk = clock() - clk;
free(s);
double avglen = (minlen + maxlen - 1) / 2.0;
double ns = (double)clk * 1e9 / CLOCKS_PER_SEC;
printf("average length %7.0f -> avg time: %7.3f ns/byte, %7.3f ns/calln",
avglen, ns / bytes, ns / calls);


int main()
benchmark(10000000, 0, 1);
benchmark(1000000, 0, 10);
benchmark(1000000, 5, 15);
benchmark(100000, 0, 100);
benchmark(100000, 50, 150);
benchmark(10000, 0, 1000);
benchmark(10000, 500, 1500);
benchmark(1000, 0, 10000);
benchmark(1000, 5000, 15000);
benchmark(100, 1000000 - 50, 1000000 + 50);
return 0;



Here is the output:




chqrlie> gcc -std=c99 -O0 benchstrlen.c && ./a.out
average length 0 -> avg time: 14.000 ns/byte, 14.000 ns/call
average length 4 -> avg time: 2.364 ns/byte, 13.000 ns/call
average length 10 -> avg time: 1.238 ns/byte, 13.000 ns/call
average length 50 -> avg time: 0.317 ns/byte, 16.000 ns/call
average length 100 -> avg time: 0.169 ns/byte, 17.000 ns/call
average length 500 -> avg time: 0.074 ns/byte, 37.000 ns/call
average length 1000 -> avg time: 0.068 ns/byte, 68.000 ns/call
average length 5000 -> avg time: 0.064 ns/byte, 318.000 ns/call
average length 10000 -> avg time: 0.062 ns/byte, 622.000 ns/call
average length 1000000 -> avg time: 0.062 ns/byte, 62000.000 ns/call
chqrlie> gcc -std=c99 -O1 benchstrlen.c && ./a.out
average length 0 -> avg time: 20.000 ns/byte, 20.000 ns/call
average length 4 -> avg time: 3.818 ns/byte, 21.000 ns/call
average length 10 -> avg time: 2.190 ns/byte, 23.000 ns/call
average length 50 -> avg time: 0.990 ns/byte, 50.000 ns/call
average length 100 -> avg time: 0.816 ns/byte, 82.000 ns/call
average length 500 -> avg time: 0.679 ns/byte, 340.000 ns/call
average length 1000 -> avg time: 0.664 ns/byte, 664.000 ns/call
average length 5000 -> avg time: 0.651 ns/byte, 3254.000 ns/call
average length 10000 -> avg time: 0.649 ns/byte, 6491.000 ns/call
average length 1000000 -> avg time: 0.648 ns/byte, 648000.000 ns/call
chqrlie> gcc -std=c99 -O2 benchstrlen.c && ./a.out
average length 0 -> avg time: 10.000 ns/byte, 10.000 ns/call
average length 4 -> avg time: 2.000 ns/byte, 11.000 ns/call
average length 10 -> avg time: 1.048 ns/byte, 11.000 ns/call
average length 50 -> avg time: 0.337 ns/byte, 17.000 ns/call
average length 100 -> avg time: 0.299 ns/byte, 30.000 ns/call
average length 500 -> avg time: 0.202 ns/byte, 101.000 ns/call
average length 1000 -> avg time: 0.188 ns/byte, 188.000 ns/call
average length 5000 -> avg time: 0.174 ns/byte, 868.000 ns/call
average length 10000 -> avg time: 0.172 ns/byte, 1716.000 ns/call
average length 1000000 -> avg time: 0.172 ns/byte, 172000.000 ns/call





share|improve this answer

























  • Wouldn't it still be better for the inlined version to use the same optimizations as the library strlen, giving the best of both worlds?

    – Daniel H
    1 hour ago






  • 1





    It would, but the hand optimized version in the C library might be larger and more complicated to inline. I have not looked into this recently, but there used to be a mix of complex platform specific macros in <string.h> and hard coded optimisations in the gcc code generator. Definitely still room for improvement on intel targets.

    – chqrlie
    1 hour ago











  • Does it change if you use -march=native -mtune=native?

    – Deduplicator
    1 min ago











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1 Answer
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1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









4














Testing your code on Godbolt's Compiler Explorer provides this explanation:



  • at -O0 or without optimisations, the generated code call the C library function strlen

  • at -O1 the generated code uses a simple inline expansion using a rep scasb instruction.

  • at -O2 and above, the generated code uses a more elaborate inline expansion.

Benchmarking your code repeatedly shows a substantial variation from one run to another, but increasing the number of iterations shows that:



  • the -O1 code is much slower than the C library implementation: 32240 vs 3090

  • the -O2 code is faster than the -O1 but still substantially slower than the C ibrary code: 8570 vs 3090.

This behavior is specific to gcc and the glibc. The same test on OS/X with clang and Apple's Libc does not show a significant difference, which is not a surprise as Godbolt shows that clang generates a call to the C library strlen at all optimisation levels.



This could be considered a bug in gcc/glibc but more extensive benchmarking might show that the overhead of calling strlen has a more important impact than the lack of performance of the inline code for small strings. The strings on which you benchmark are uncommonly large, so focusing the benchmark on ultra-long strings might not give meaningful results.



I updated the benchmark for smaller strings and it shows similar performance for string lengths varying from 0 to 100 at -O0 and -O2 but still a much worse performance at -O1, 3 times slower.



Here is the updated code:



#include <stdlib.h>
#include <string.h>
#include <time.h>

void benchmark(int repeat, int minlen, int maxlen)
char *s = malloc(maxlen + 1);
memset(s, 'A', minlen);
long long bytes = 0, calls = 0;
clock_t clk = clock();
for (int n = 0; n < repeat; n++)
for (int i = minlen; i < maxlen; ++i)
bytes += i + 1;
calls += 1;
s[i] = '';
s[strlen(s)] = 'A';


clk = clock() - clk;
free(s);
double avglen = (minlen + maxlen - 1) / 2.0;
double ns = (double)clk * 1e9 / CLOCKS_PER_SEC;
printf("average length %7.0f -> avg time: %7.3f ns/byte, %7.3f ns/calln",
avglen, ns / bytes, ns / calls);


int main()
benchmark(10000000, 0, 1);
benchmark(1000000, 0, 10);
benchmark(1000000, 5, 15);
benchmark(100000, 0, 100);
benchmark(100000, 50, 150);
benchmark(10000, 0, 1000);
benchmark(10000, 500, 1500);
benchmark(1000, 0, 10000);
benchmark(1000, 5000, 15000);
benchmark(100, 1000000 - 50, 1000000 + 50);
return 0;



Here is the output:




chqrlie> gcc -std=c99 -O0 benchstrlen.c && ./a.out
average length 0 -> avg time: 14.000 ns/byte, 14.000 ns/call
average length 4 -> avg time: 2.364 ns/byte, 13.000 ns/call
average length 10 -> avg time: 1.238 ns/byte, 13.000 ns/call
average length 50 -> avg time: 0.317 ns/byte, 16.000 ns/call
average length 100 -> avg time: 0.169 ns/byte, 17.000 ns/call
average length 500 -> avg time: 0.074 ns/byte, 37.000 ns/call
average length 1000 -> avg time: 0.068 ns/byte, 68.000 ns/call
average length 5000 -> avg time: 0.064 ns/byte, 318.000 ns/call
average length 10000 -> avg time: 0.062 ns/byte, 622.000 ns/call
average length 1000000 -> avg time: 0.062 ns/byte, 62000.000 ns/call
chqrlie> gcc -std=c99 -O1 benchstrlen.c && ./a.out
average length 0 -> avg time: 20.000 ns/byte, 20.000 ns/call
average length 4 -> avg time: 3.818 ns/byte, 21.000 ns/call
average length 10 -> avg time: 2.190 ns/byte, 23.000 ns/call
average length 50 -> avg time: 0.990 ns/byte, 50.000 ns/call
average length 100 -> avg time: 0.816 ns/byte, 82.000 ns/call
average length 500 -> avg time: 0.679 ns/byte, 340.000 ns/call
average length 1000 -> avg time: 0.664 ns/byte, 664.000 ns/call
average length 5000 -> avg time: 0.651 ns/byte, 3254.000 ns/call
average length 10000 -> avg time: 0.649 ns/byte, 6491.000 ns/call
average length 1000000 -> avg time: 0.648 ns/byte, 648000.000 ns/call
chqrlie> gcc -std=c99 -O2 benchstrlen.c && ./a.out
average length 0 -> avg time: 10.000 ns/byte, 10.000 ns/call
average length 4 -> avg time: 2.000 ns/byte, 11.000 ns/call
average length 10 -> avg time: 1.048 ns/byte, 11.000 ns/call
average length 50 -> avg time: 0.337 ns/byte, 17.000 ns/call
average length 100 -> avg time: 0.299 ns/byte, 30.000 ns/call
average length 500 -> avg time: 0.202 ns/byte, 101.000 ns/call
average length 1000 -> avg time: 0.188 ns/byte, 188.000 ns/call
average length 5000 -> avg time: 0.174 ns/byte, 868.000 ns/call
average length 10000 -> avg time: 0.172 ns/byte, 1716.000 ns/call
average length 1000000 -> avg time: 0.172 ns/byte, 172000.000 ns/call





share|improve this answer

























  • Wouldn't it still be better for the inlined version to use the same optimizations as the library strlen, giving the best of both worlds?

    – Daniel H
    1 hour ago






  • 1





    It would, but the hand optimized version in the C library might be larger and more complicated to inline. I have not looked into this recently, but there used to be a mix of complex platform specific macros in <string.h> and hard coded optimisations in the gcc code generator. Definitely still room for improvement on intel targets.

    – chqrlie
    1 hour ago











  • Does it change if you use -march=native -mtune=native?

    – Deduplicator
    1 min ago















4














Testing your code on Godbolt's Compiler Explorer provides this explanation:



  • at -O0 or without optimisations, the generated code call the C library function strlen

  • at -O1 the generated code uses a simple inline expansion using a rep scasb instruction.

  • at -O2 and above, the generated code uses a more elaborate inline expansion.

Benchmarking your code repeatedly shows a substantial variation from one run to another, but increasing the number of iterations shows that:



  • the -O1 code is much slower than the C library implementation: 32240 vs 3090

  • the -O2 code is faster than the -O1 but still substantially slower than the C ibrary code: 8570 vs 3090.

This behavior is specific to gcc and the glibc. The same test on OS/X with clang and Apple's Libc does not show a significant difference, which is not a surprise as Godbolt shows that clang generates a call to the C library strlen at all optimisation levels.



This could be considered a bug in gcc/glibc but more extensive benchmarking might show that the overhead of calling strlen has a more important impact than the lack of performance of the inline code for small strings. The strings on which you benchmark are uncommonly large, so focusing the benchmark on ultra-long strings might not give meaningful results.



I updated the benchmark for smaller strings and it shows similar performance for string lengths varying from 0 to 100 at -O0 and -O2 but still a much worse performance at -O1, 3 times slower.



Here is the updated code:



#include <stdlib.h>
#include <string.h>
#include <time.h>

void benchmark(int repeat, int minlen, int maxlen)
char *s = malloc(maxlen + 1);
memset(s, 'A', minlen);
long long bytes = 0, calls = 0;
clock_t clk = clock();
for (int n = 0; n < repeat; n++)
for (int i = minlen; i < maxlen; ++i)
bytes += i + 1;
calls += 1;
s[i] = '';
s[strlen(s)] = 'A';


clk = clock() - clk;
free(s);
double avglen = (minlen + maxlen - 1) / 2.0;
double ns = (double)clk * 1e9 / CLOCKS_PER_SEC;
printf("average length %7.0f -> avg time: %7.3f ns/byte, %7.3f ns/calln",
avglen, ns / bytes, ns / calls);


int main()
benchmark(10000000, 0, 1);
benchmark(1000000, 0, 10);
benchmark(1000000, 5, 15);
benchmark(100000, 0, 100);
benchmark(100000, 50, 150);
benchmark(10000, 0, 1000);
benchmark(10000, 500, 1500);
benchmark(1000, 0, 10000);
benchmark(1000, 5000, 15000);
benchmark(100, 1000000 - 50, 1000000 + 50);
return 0;



Here is the output:




chqrlie> gcc -std=c99 -O0 benchstrlen.c && ./a.out
average length 0 -> avg time: 14.000 ns/byte, 14.000 ns/call
average length 4 -> avg time: 2.364 ns/byte, 13.000 ns/call
average length 10 -> avg time: 1.238 ns/byte, 13.000 ns/call
average length 50 -> avg time: 0.317 ns/byte, 16.000 ns/call
average length 100 -> avg time: 0.169 ns/byte, 17.000 ns/call
average length 500 -> avg time: 0.074 ns/byte, 37.000 ns/call
average length 1000 -> avg time: 0.068 ns/byte, 68.000 ns/call
average length 5000 -> avg time: 0.064 ns/byte, 318.000 ns/call
average length 10000 -> avg time: 0.062 ns/byte, 622.000 ns/call
average length 1000000 -> avg time: 0.062 ns/byte, 62000.000 ns/call
chqrlie> gcc -std=c99 -O1 benchstrlen.c && ./a.out
average length 0 -> avg time: 20.000 ns/byte, 20.000 ns/call
average length 4 -> avg time: 3.818 ns/byte, 21.000 ns/call
average length 10 -> avg time: 2.190 ns/byte, 23.000 ns/call
average length 50 -> avg time: 0.990 ns/byte, 50.000 ns/call
average length 100 -> avg time: 0.816 ns/byte, 82.000 ns/call
average length 500 -> avg time: 0.679 ns/byte, 340.000 ns/call
average length 1000 -> avg time: 0.664 ns/byte, 664.000 ns/call
average length 5000 -> avg time: 0.651 ns/byte, 3254.000 ns/call
average length 10000 -> avg time: 0.649 ns/byte, 6491.000 ns/call
average length 1000000 -> avg time: 0.648 ns/byte, 648000.000 ns/call
chqrlie> gcc -std=c99 -O2 benchstrlen.c && ./a.out
average length 0 -> avg time: 10.000 ns/byte, 10.000 ns/call
average length 4 -> avg time: 2.000 ns/byte, 11.000 ns/call
average length 10 -> avg time: 1.048 ns/byte, 11.000 ns/call
average length 50 -> avg time: 0.337 ns/byte, 17.000 ns/call
average length 100 -> avg time: 0.299 ns/byte, 30.000 ns/call
average length 500 -> avg time: 0.202 ns/byte, 101.000 ns/call
average length 1000 -> avg time: 0.188 ns/byte, 188.000 ns/call
average length 5000 -> avg time: 0.174 ns/byte, 868.000 ns/call
average length 10000 -> avg time: 0.172 ns/byte, 1716.000 ns/call
average length 1000000 -> avg time: 0.172 ns/byte, 172000.000 ns/call





share|improve this answer

























  • Wouldn't it still be better for the inlined version to use the same optimizations as the library strlen, giving the best of both worlds?

    – Daniel H
    1 hour ago






  • 1





    It would, but the hand optimized version in the C library might be larger and more complicated to inline. I have not looked into this recently, but there used to be a mix of complex platform specific macros in <string.h> and hard coded optimisations in the gcc code generator. Definitely still room for improvement on intel targets.

    – chqrlie
    1 hour ago











  • Does it change if you use -march=native -mtune=native?

    – Deduplicator
    1 min ago













4












4








4







Testing your code on Godbolt's Compiler Explorer provides this explanation:



  • at -O0 or without optimisations, the generated code call the C library function strlen

  • at -O1 the generated code uses a simple inline expansion using a rep scasb instruction.

  • at -O2 and above, the generated code uses a more elaborate inline expansion.

Benchmarking your code repeatedly shows a substantial variation from one run to another, but increasing the number of iterations shows that:



  • the -O1 code is much slower than the C library implementation: 32240 vs 3090

  • the -O2 code is faster than the -O1 but still substantially slower than the C ibrary code: 8570 vs 3090.

This behavior is specific to gcc and the glibc. The same test on OS/X with clang and Apple's Libc does not show a significant difference, which is not a surprise as Godbolt shows that clang generates a call to the C library strlen at all optimisation levels.



This could be considered a bug in gcc/glibc but more extensive benchmarking might show that the overhead of calling strlen has a more important impact than the lack of performance of the inline code for small strings. The strings on which you benchmark are uncommonly large, so focusing the benchmark on ultra-long strings might not give meaningful results.



I updated the benchmark for smaller strings and it shows similar performance for string lengths varying from 0 to 100 at -O0 and -O2 but still a much worse performance at -O1, 3 times slower.



Here is the updated code:



#include <stdlib.h>
#include <string.h>
#include <time.h>

void benchmark(int repeat, int minlen, int maxlen)
char *s = malloc(maxlen + 1);
memset(s, 'A', minlen);
long long bytes = 0, calls = 0;
clock_t clk = clock();
for (int n = 0; n < repeat; n++)
for (int i = minlen; i < maxlen; ++i)
bytes += i + 1;
calls += 1;
s[i] = '';
s[strlen(s)] = 'A';


clk = clock() - clk;
free(s);
double avglen = (minlen + maxlen - 1) / 2.0;
double ns = (double)clk * 1e9 / CLOCKS_PER_SEC;
printf("average length %7.0f -> avg time: %7.3f ns/byte, %7.3f ns/calln",
avglen, ns / bytes, ns / calls);


int main()
benchmark(10000000, 0, 1);
benchmark(1000000, 0, 10);
benchmark(1000000, 5, 15);
benchmark(100000, 0, 100);
benchmark(100000, 50, 150);
benchmark(10000, 0, 1000);
benchmark(10000, 500, 1500);
benchmark(1000, 0, 10000);
benchmark(1000, 5000, 15000);
benchmark(100, 1000000 - 50, 1000000 + 50);
return 0;



Here is the output:




chqrlie> gcc -std=c99 -O0 benchstrlen.c && ./a.out
average length 0 -> avg time: 14.000 ns/byte, 14.000 ns/call
average length 4 -> avg time: 2.364 ns/byte, 13.000 ns/call
average length 10 -> avg time: 1.238 ns/byte, 13.000 ns/call
average length 50 -> avg time: 0.317 ns/byte, 16.000 ns/call
average length 100 -> avg time: 0.169 ns/byte, 17.000 ns/call
average length 500 -> avg time: 0.074 ns/byte, 37.000 ns/call
average length 1000 -> avg time: 0.068 ns/byte, 68.000 ns/call
average length 5000 -> avg time: 0.064 ns/byte, 318.000 ns/call
average length 10000 -> avg time: 0.062 ns/byte, 622.000 ns/call
average length 1000000 -> avg time: 0.062 ns/byte, 62000.000 ns/call
chqrlie> gcc -std=c99 -O1 benchstrlen.c && ./a.out
average length 0 -> avg time: 20.000 ns/byte, 20.000 ns/call
average length 4 -> avg time: 3.818 ns/byte, 21.000 ns/call
average length 10 -> avg time: 2.190 ns/byte, 23.000 ns/call
average length 50 -> avg time: 0.990 ns/byte, 50.000 ns/call
average length 100 -> avg time: 0.816 ns/byte, 82.000 ns/call
average length 500 -> avg time: 0.679 ns/byte, 340.000 ns/call
average length 1000 -> avg time: 0.664 ns/byte, 664.000 ns/call
average length 5000 -> avg time: 0.651 ns/byte, 3254.000 ns/call
average length 10000 -> avg time: 0.649 ns/byte, 6491.000 ns/call
average length 1000000 -> avg time: 0.648 ns/byte, 648000.000 ns/call
chqrlie> gcc -std=c99 -O2 benchstrlen.c && ./a.out
average length 0 -> avg time: 10.000 ns/byte, 10.000 ns/call
average length 4 -> avg time: 2.000 ns/byte, 11.000 ns/call
average length 10 -> avg time: 1.048 ns/byte, 11.000 ns/call
average length 50 -> avg time: 0.337 ns/byte, 17.000 ns/call
average length 100 -> avg time: 0.299 ns/byte, 30.000 ns/call
average length 500 -> avg time: 0.202 ns/byte, 101.000 ns/call
average length 1000 -> avg time: 0.188 ns/byte, 188.000 ns/call
average length 5000 -> avg time: 0.174 ns/byte, 868.000 ns/call
average length 10000 -> avg time: 0.172 ns/byte, 1716.000 ns/call
average length 1000000 -> avg time: 0.172 ns/byte, 172000.000 ns/call





share|improve this answer















Testing your code on Godbolt's Compiler Explorer provides this explanation:



  • at -O0 or without optimisations, the generated code call the C library function strlen

  • at -O1 the generated code uses a simple inline expansion using a rep scasb instruction.

  • at -O2 and above, the generated code uses a more elaborate inline expansion.

Benchmarking your code repeatedly shows a substantial variation from one run to another, but increasing the number of iterations shows that:



  • the -O1 code is much slower than the C library implementation: 32240 vs 3090

  • the -O2 code is faster than the -O1 but still substantially slower than the C ibrary code: 8570 vs 3090.

This behavior is specific to gcc and the glibc. The same test on OS/X with clang and Apple's Libc does not show a significant difference, which is not a surprise as Godbolt shows that clang generates a call to the C library strlen at all optimisation levels.



This could be considered a bug in gcc/glibc but more extensive benchmarking might show that the overhead of calling strlen has a more important impact than the lack of performance of the inline code for small strings. The strings on which you benchmark are uncommonly large, so focusing the benchmark on ultra-long strings might not give meaningful results.



I updated the benchmark for smaller strings and it shows similar performance for string lengths varying from 0 to 100 at -O0 and -O2 but still a much worse performance at -O1, 3 times slower.



Here is the updated code:



#include <stdlib.h>
#include <string.h>
#include <time.h>

void benchmark(int repeat, int minlen, int maxlen)
char *s = malloc(maxlen + 1);
memset(s, 'A', minlen);
long long bytes = 0, calls = 0;
clock_t clk = clock();
for (int n = 0; n < repeat; n++)
for (int i = minlen; i < maxlen; ++i)
bytes += i + 1;
calls += 1;
s[i] = '';
s[strlen(s)] = 'A';


clk = clock() - clk;
free(s);
double avglen = (minlen + maxlen - 1) / 2.0;
double ns = (double)clk * 1e9 / CLOCKS_PER_SEC;
printf("average length %7.0f -> avg time: %7.3f ns/byte, %7.3f ns/calln",
avglen, ns / bytes, ns / calls);


int main()
benchmark(10000000, 0, 1);
benchmark(1000000, 0, 10);
benchmark(1000000, 5, 15);
benchmark(100000, 0, 100);
benchmark(100000, 50, 150);
benchmark(10000, 0, 1000);
benchmark(10000, 500, 1500);
benchmark(1000, 0, 10000);
benchmark(1000, 5000, 15000);
benchmark(100, 1000000 - 50, 1000000 + 50);
return 0;



Here is the output:




chqrlie> gcc -std=c99 -O0 benchstrlen.c && ./a.out
average length 0 -> avg time: 14.000 ns/byte, 14.000 ns/call
average length 4 -> avg time: 2.364 ns/byte, 13.000 ns/call
average length 10 -> avg time: 1.238 ns/byte, 13.000 ns/call
average length 50 -> avg time: 0.317 ns/byte, 16.000 ns/call
average length 100 -> avg time: 0.169 ns/byte, 17.000 ns/call
average length 500 -> avg time: 0.074 ns/byte, 37.000 ns/call
average length 1000 -> avg time: 0.068 ns/byte, 68.000 ns/call
average length 5000 -> avg time: 0.064 ns/byte, 318.000 ns/call
average length 10000 -> avg time: 0.062 ns/byte, 622.000 ns/call
average length 1000000 -> avg time: 0.062 ns/byte, 62000.000 ns/call
chqrlie> gcc -std=c99 -O1 benchstrlen.c && ./a.out
average length 0 -> avg time: 20.000 ns/byte, 20.000 ns/call
average length 4 -> avg time: 3.818 ns/byte, 21.000 ns/call
average length 10 -> avg time: 2.190 ns/byte, 23.000 ns/call
average length 50 -> avg time: 0.990 ns/byte, 50.000 ns/call
average length 100 -> avg time: 0.816 ns/byte, 82.000 ns/call
average length 500 -> avg time: 0.679 ns/byte, 340.000 ns/call
average length 1000 -> avg time: 0.664 ns/byte, 664.000 ns/call
average length 5000 -> avg time: 0.651 ns/byte, 3254.000 ns/call
average length 10000 -> avg time: 0.649 ns/byte, 6491.000 ns/call
average length 1000000 -> avg time: 0.648 ns/byte, 648000.000 ns/call
chqrlie> gcc -std=c99 -O2 benchstrlen.c && ./a.out
average length 0 -> avg time: 10.000 ns/byte, 10.000 ns/call
average length 4 -> avg time: 2.000 ns/byte, 11.000 ns/call
average length 10 -> avg time: 1.048 ns/byte, 11.000 ns/call
average length 50 -> avg time: 0.337 ns/byte, 17.000 ns/call
average length 100 -> avg time: 0.299 ns/byte, 30.000 ns/call
average length 500 -> avg time: 0.202 ns/byte, 101.000 ns/call
average length 1000 -> avg time: 0.188 ns/byte, 188.000 ns/call
average length 5000 -> avg time: 0.174 ns/byte, 868.000 ns/call
average length 10000 -> avg time: 0.172 ns/byte, 1716.000 ns/call
average length 1000000 -> avg time: 0.172 ns/byte, 172000.000 ns/call






share|improve this answer














share|improve this answer



share|improve this answer








edited 11 mins ago

























answered 1 hour ago









chqrliechqrlie

62.9k848107




62.9k848107












  • Wouldn't it still be better for the inlined version to use the same optimizations as the library strlen, giving the best of both worlds?

    – Daniel H
    1 hour ago






  • 1





    It would, but the hand optimized version in the C library might be larger and more complicated to inline. I have not looked into this recently, but there used to be a mix of complex platform specific macros in <string.h> and hard coded optimisations in the gcc code generator. Definitely still room for improvement on intel targets.

    – chqrlie
    1 hour ago











  • Does it change if you use -march=native -mtune=native?

    – Deduplicator
    1 min ago

















  • Wouldn't it still be better for the inlined version to use the same optimizations as the library strlen, giving the best of both worlds?

    – Daniel H
    1 hour ago






  • 1





    It would, but the hand optimized version in the C library might be larger and more complicated to inline. I have not looked into this recently, but there used to be a mix of complex platform specific macros in <string.h> and hard coded optimisations in the gcc code generator. Definitely still room for improvement on intel targets.

    – chqrlie
    1 hour ago











  • Does it change if you use -march=native -mtune=native?

    – Deduplicator
    1 min ago
















Wouldn't it still be better for the inlined version to use the same optimizations as the library strlen, giving the best of both worlds?

– Daniel H
1 hour ago





Wouldn't it still be better for the inlined version to use the same optimizations as the library strlen, giving the best of both worlds?

– Daniel H
1 hour ago




1




1





It would, but the hand optimized version in the C library might be larger and more complicated to inline. I have not looked into this recently, but there used to be a mix of complex platform specific macros in <string.h> and hard coded optimisations in the gcc code generator. Definitely still room for improvement on intel targets.

– chqrlie
1 hour ago





It would, but the hand optimized version in the C library might be larger and more complicated to inline. I have not looked into this recently, but there used to be a mix of complex platform specific macros in <string.h> and hard coded optimisations in the gcc code generator. Definitely still room for improvement on intel targets.

– chqrlie
1 hour ago













Does it change if you use -march=native -mtune=native?

– Deduplicator
1 min ago





Does it change if you use -march=native -mtune=native?

– Deduplicator
1 min ago



















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