Is it possible to record a short contained sound no longer than 60 milliseconds?What sound effects edit 'sound creation' has stumped you like no other?Creating Mech Sounds Similar to Gundam WingHow do I fix USB Mic Static through a preamp?Digital Kazoo FilterSoftware recommendation for cleaning out audio recordingCuBase LE 5 Static NoisesFix for terrible “Hard Drive Noise” Audio Interference?How can I simply record, edit, and export one track of V/O?Help identifying source of unwanted noiseMake it sound like outdoors

Can I ask the recruiters in my resume to put the reason why I am rejected?

LWC SFDX source push error TypeError: LWC1009: decl.moveTo is not a function

Why do I get two different answers for this counting problem?

Definite integral giving negative value as a result?

Why is consensus so controversial in Britain?

Malcev's paper "On a class of homogeneous spaces" in English

Are astronomers waiting to see something in an image from a gravitational lens that they've already seen in an adjacent image?

Is it possible to record a short contained sound no longer than 60 milliseconds?

"You are your self first supporter", a more proper way to say it

What are these boxed doors outside store fronts in New York?

What does the "remote control" for a QF-4 look like?

Fully-Firstable Anagram Sets

Alternative to sending password over mail?

A newer friend of my brother's gave him a load of baseball cards that are supposedly extremely valuable. Is this a scam?

How do I deal with an unproductive colleague in a small company?

What does "Puller Prush Person" mean?

Why can't I see bouncing of a switch on an oscilloscope?

Client team has low performances and low technical skills: we always fix their work and now they stop collaborate with us. How to solve?

Perform and show arithmetic with LuaLaTeX

How do I draw and define two right triangles next to each other?

Was any UN Security Council vote triple-vetoed?

How to format long polynomial?

Why are electrically insulating heatsinks so rare? Is it just cost?

How does quantile regression compare to logistic regression with the variable split at the quantile?



Is it possible to record a short contained sound no longer than 60 milliseconds?


What sound effects edit 'sound creation' has stumped you like no other?Creating Mech Sounds Similar to Gundam WingHow do I fix USB Mic Static through a preamp?Digital Kazoo FilterSoftware recommendation for cleaning out audio recordingCuBase LE 5 Static NoisesFix for terrible “Hard Drive Noise” Audio Interference?How can I simply record, edit, and export one track of V/O?Help identifying source of unwanted noiseMake it sound like outdoors













1















I wish to play a short sound in an app (60 Milliseconds is ideal), however I'm noticing glitches in the sound on the current clip I have made.



I'm wondering if these glitches have to do with any ambient noise and improper audio recording (by me). I.E.: audio with reverb is longer than the audio length (after cut).



So my question, Is it possible to record such a short sound and (after noise reduction) won't sound like a static glitchy mess?



I have a Zoom H4N, and am using a sample rate of 48000 Hz. I suppose if I lower my mic gain, I can try to eliminate some noise off the bat. Otherwise I'm not used to having to be this specific about recording audio, so any help is appreciated.



Just for a background on the sound I'm trying to record: Try picturing a short synthesized beep, except created through percussive means (ex: a clap, or a knock on wood, etc.). The more I think about it, I feel like the reverb of the short sound in the room might make this difficult.



Alternatively, would a MIDI sound be a better choice?










share|improve this question







New contributor




Matthew Strom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • Hi Matthew and Welcome. A sample of the sound would help provide better answers, as we'd know what kind of distortion or artifacts you're referring to. Does it only sound distorted when played back through the phone's speaker/s?

    – Marc W
    15 mins ago
















1















I wish to play a short sound in an app (60 Milliseconds is ideal), however I'm noticing glitches in the sound on the current clip I have made.



I'm wondering if these glitches have to do with any ambient noise and improper audio recording (by me). I.E.: audio with reverb is longer than the audio length (after cut).



So my question, Is it possible to record such a short sound and (after noise reduction) won't sound like a static glitchy mess?



I have a Zoom H4N, and am using a sample rate of 48000 Hz. I suppose if I lower my mic gain, I can try to eliminate some noise off the bat. Otherwise I'm not used to having to be this specific about recording audio, so any help is appreciated.



Just for a background on the sound I'm trying to record: Try picturing a short synthesized beep, except created through percussive means (ex: a clap, or a knock on wood, etc.). The more I think about it, I feel like the reverb of the short sound in the room might make this difficult.



Alternatively, would a MIDI sound be a better choice?










share|improve this question







New contributor




Matthew Strom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • Hi Matthew and Welcome. A sample of the sound would help provide better answers, as we'd know what kind of distortion or artifacts you're referring to. Does it only sound distorted when played back through the phone's speaker/s?

    – Marc W
    15 mins ago














1












1








1








I wish to play a short sound in an app (60 Milliseconds is ideal), however I'm noticing glitches in the sound on the current clip I have made.



I'm wondering if these glitches have to do with any ambient noise and improper audio recording (by me). I.E.: audio with reverb is longer than the audio length (after cut).



So my question, Is it possible to record such a short sound and (after noise reduction) won't sound like a static glitchy mess?



I have a Zoom H4N, and am using a sample rate of 48000 Hz. I suppose if I lower my mic gain, I can try to eliminate some noise off the bat. Otherwise I'm not used to having to be this specific about recording audio, so any help is appreciated.



Just for a background on the sound I'm trying to record: Try picturing a short synthesized beep, except created through percussive means (ex: a clap, or a knock on wood, etc.). The more I think about it, I feel like the reverb of the short sound in the room might make this difficult.



Alternatively, would a MIDI sound be a better choice?










share|improve this question







New contributor




Matthew Strom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












I wish to play a short sound in an app (60 Milliseconds is ideal), however I'm noticing glitches in the sound on the current clip I have made.



I'm wondering if these glitches have to do with any ambient noise and improper audio recording (by me). I.E.: audio with reverb is longer than the audio length (after cut).



So my question, Is it possible to record such a short sound and (after noise reduction) won't sound like a static glitchy mess?



I have a Zoom H4N, and am using a sample rate of 48000 Hz. I suppose if I lower my mic gain, I can try to eliminate some noise off the bat. Otherwise I'm not used to having to be this specific about recording audio, so any help is appreciated.



Just for a background on the sound I'm trying to record: Try picturing a short synthesized beep, except created through percussive means (ex: a clap, or a knock on wood, etc.). The more I think about it, I feel like the reverb of the short sound in the room might make this difficult.



Alternatively, would a MIDI sound be a better choice?







audio-recording sound-effects midi






share|improve this question







New contributor




Matthew Strom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question







New contributor




Matthew Strom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question






New contributor




Matthew Strom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked 3 hours ago









Matthew StromMatthew Strom

62




62




New contributor




Matthew Strom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Matthew Strom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Matthew Strom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • Hi Matthew and Welcome. A sample of the sound would help provide better answers, as we'd know what kind of distortion or artifacts you're referring to. Does it only sound distorted when played back through the phone's speaker/s?

    – Marc W
    15 mins ago


















  • Hi Matthew and Welcome. A sample of the sound would help provide better answers, as we'd know what kind of distortion or artifacts you're referring to. Does it only sound distorted when played back through the phone's speaker/s?

    – Marc W
    15 mins ago

















Hi Matthew and Welcome. A sample of the sound would help provide better answers, as we'd know what kind of distortion or artifacts you're referring to. Does it only sound distorted when played back through the phone's speaker/s?

– Marc W
15 mins ago






Hi Matthew and Welcome. A sample of the sound would help provide better answers, as we'd know what kind of distortion or artifacts you're referring to. Does it only sound distorted when played back through the phone's speaker/s?

– Marc W
15 mins ago











2 Answers
2






active

oldest

votes


















2














You can use any sound you like and at the length you want, if you use an simple audio editor like Audacity, or a more advanced solution that can offer MIDI/synths, and additional tracks like Pro Tools.



I would first source the sounds either by recording them or using an instrument or synth that you can record into a digital audio workstation, then edit and fade them to the length that is most compatible.



When exporting the sounds, ensure that it is also compatible with the app or mobile OS by also matching the correct sample rate and Bit depth. You might benefit by converting it to MP3 to save disk space (Audacity or iTunes can do this).






share|improve this answer






























    1














    You're probably experiencing the joys of a non-zero crossing at the edit points. Sure, you can record a sound and then shorten it in a DAW, as Joel has mentioned, but you do need to make sure you put a short fade in and fade out at the start and end of the sample.



    If you do not, the DAC will have to deal with outputting sample values that will ensure that you have a very hard edge at the start and end of the sample which will result in a very nasty audible click at the start and end of playback.



    To fix this you need to fade that sample in gradually and then fade out again. Doesn't have to be a long fade, just enough to get from a sample value of 0 to your audio level and then back again to zero once you have finished.






    share|improve this answer

























      Your Answer








      StackExchange.ready(function()
      var channelOptions =
      tags: "".split(" "),
      id: "512"
      ;
      initTagRenderer("".split(" "), "".split(" "), channelOptions);

      StackExchange.using("externalEditor", function()
      // Have to fire editor after snippets, if snippets enabled
      if (StackExchange.settings.snippets.snippetsEnabled)
      StackExchange.using("snippets", function()
      createEditor();
      );

      else
      createEditor();

      );

      function createEditor()
      StackExchange.prepareEditor(
      heartbeatType: 'answer',
      autoActivateHeartbeat: false,
      convertImagesToLinks: false,
      noModals: true,
      showLowRepImageUploadWarning: true,
      reputationToPostImages: null,
      bindNavPrevention: true,
      postfix: "",
      imageUploader:
      brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
      contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
      allowUrls: true
      ,
      noCode: true, onDemand: true,
      discardSelector: ".discard-answer"
      ,immediatelyShowMarkdownHelp:true
      );



      );






      Matthew Strom is a new contributor. Be nice, and check out our Code of Conduct.









      draft saved

      draft discarded


















      StackExchange.ready(
      function ()
      StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fsound.stackexchange.com%2fquestions%2f45657%2fis-it-possible-to-record-a-short-contained-sound-no-longer-than-60-milliseconds%23new-answer', 'question_page');

      );

      Post as a guest















      Required, but never shown

























      2 Answers
      2






      active

      oldest

      votes








      2 Answers
      2






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      2














      You can use any sound you like and at the length you want, if you use an simple audio editor like Audacity, or a more advanced solution that can offer MIDI/synths, and additional tracks like Pro Tools.



      I would first source the sounds either by recording them or using an instrument or synth that you can record into a digital audio workstation, then edit and fade them to the length that is most compatible.



      When exporting the sounds, ensure that it is also compatible with the app or mobile OS by also matching the correct sample rate and Bit depth. You might benefit by converting it to MP3 to save disk space (Audacity or iTunes can do this).






      share|improve this answer



























        2














        You can use any sound you like and at the length you want, if you use an simple audio editor like Audacity, or a more advanced solution that can offer MIDI/synths, and additional tracks like Pro Tools.



        I would first source the sounds either by recording them or using an instrument or synth that you can record into a digital audio workstation, then edit and fade them to the length that is most compatible.



        When exporting the sounds, ensure that it is also compatible with the app or mobile OS by also matching the correct sample rate and Bit depth. You might benefit by converting it to MP3 to save disk space (Audacity or iTunes can do this).






        share|improve this answer

























          2












          2








          2







          You can use any sound you like and at the length you want, if you use an simple audio editor like Audacity, or a more advanced solution that can offer MIDI/synths, and additional tracks like Pro Tools.



          I would first source the sounds either by recording them or using an instrument or synth that you can record into a digital audio workstation, then edit and fade them to the length that is most compatible.



          When exporting the sounds, ensure that it is also compatible with the app or mobile OS by also matching the correct sample rate and Bit depth. You might benefit by converting it to MP3 to save disk space (Audacity or iTunes can do this).






          share|improve this answer













          You can use any sound you like and at the length you want, if you use an simple audio editor like Audacity, or a more advanced solution that can offer MIDI/synths, and additional tracks like Pro Tools.



          I would first source the sounds either by recording them or using an instrument or synth that you can record into a digital audio workstation, then edit and fade them to the length that is most compatible.



          When exporting the sounds, ensure that it is also compatible with the app or mobile OS by also matching the correct sample rate and Bit depth. You might benefit by converting it to MP3 to save disk space (Audacity or iTunes can do this).







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 2 hours ago









          Joel PintericJoel Pinteric

          46539




          46539





















              1














              You're probably experiencing the joys of a non-zero crossing at the edit points. Sure, you can record a sound and then shorten it in a DAW, as Joel has mentioned, but you do need to make sure you put a short fade in and fade out at the start and end of the sample.



              If you do not, the DAC will have to deal with outputting sample values that will ensure that you have a very hard edge at the start and end of the sample which will result in a very nasty audible click at the start and end of playback.



              To fix this you need to fade that sample in gradually and then fade out again. Doesn't have to be a long fade, just enough to get from a sample value of 0 to your audio level and then back again to zero once you have finished.






              share|improve this answer





























                1














                You're probably experiencing the joys of a non-zero crossing at the edit points. Sure, you can record a sound and then shorten it in a DAW, as Joel has mentioned, but you do need to make sure you put a short fade in and fade out at the start and end of the sample.



                If you do not, the DAC will have to deal with outputting sample values that will ensure that you have a very hard edge at the start and end of the sample which will result in a very nasty audible click at the start and end of playback.



                To fix this you need to fade that sample in gradually and then fade out again. Doesn't have to be a long fade, just enough to get from a sample value of 0 to your audio level and then back again to zero once you have finished.






                share|improve this answer



























                  1












                  1








                  1







                  You're probably experiencing the joys of a non-zero crossing at the edit points. Sure, you can record a sound and then shorten it in a DAW, as Joel has mentioned, but you do need to make sure you put a short fade in and fade out at the start and end of the sample.



                  If you do not, the DAC will have to deal with outputting sample values that will ensure that you have a very hard edge at the start and end of the sample which will result in a very nasty audible click at the start and end of playback.



                  To fix this you need to fade that sample in gradually and then fade out again. Doesn't have to be a long fade, just enough to get from a sample value of 0 to your audio level and then back again to zero once you have finished.






                  share|improve this answer















                  You're probably experiencing the joys of a non-zero crossing at the edit points. Sure, you can record a sound and then shorten it in a DAW, as Joel has mentioned, but you do need to make sure you put a short fade in and fade out at the start and end of the sample.



                  If you do not, the DAC will have to deal with outputting sample values that will ensure that you have a very hard edge at the start and end of the sample which will result in a very nasty audible click at the start and end of playback.



                  To fix this you need to fade that sample in gradually and then fade out again. Doesn't have to be a long fade, just enough to get from a sample value of 0 to your audio level and then back again to zero once you have finished.







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited 5 mins ago

























                  answered 45 mins ago









                  MarkMark

                  3,362820




                  3,362820




















                      Matthew Strom is a new contributor. Be nice, and check out our Code of Conduct.









                      draft saved

                      draft discarded


















                      Matthew Strom is a new contributor. Be nice, and check out our Code of Conduct.












                      Matthew Strom is a new contributor. Be nice, and check out our Code of Conduct.











                      Matthew Strom is a new contributor. Be nice, and check out our Code of Conduct.














                      Thanks for contributing an answer to Sound Design Stack Exchange!


                      • Please be sure to answer the question. Provide details and share your research!

                      But avoid


                      • Asking for help, clarification, or responding to other answers.

                      • Making statements based on opinion; back them up with references or personal experience.

                      To learn more, see our tips on writing great answers.




                      draft saved


                      draft discarded














                      StackExchange.ready(
                      function ()
                      StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fsound.stackexchange.com%2fquestions%2f45657%2fis-it-possible-to-record-a-short-contained-sound-no-longer-than-60-milliseconds%23new-answer', 'question_page');

                      );

                      Post as a guest















                      Required, but never shown





















































                      Required, but never shown














                      Required, but never shown












                      Required, but never shown







                      Required, but never shown

































                      Required, but never shown














                      Required, but never shown












                      Required, but never shown







                      Required, but never shown







                      Popular posts from this blog

                      Are there any AGPL-style licences that require source code modifications to be public? Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern) Announcing the arrival of Valued Associate #679: Cesar Manara Unicorn Meta Zoo #1: Why another podcast?Force derivative works to be publicAre there any GPL like licenses for Apple App Store?Do you violate the GPL if you provide source code that cannot be compiled?GPL - is it distribution to use libraries in an appliance loaned to customers?Distributing App for free which uses GPL'ed codeModifications of server software under GPL, with web/CLI interfaceDoes using an AGPLv3-licensed library prevent me from dual-licensing my own source code?Can I publish only select code under GPLv3 from a private project?Is there published precedent regarding the scope of covered work that uses AGPL software?If MIT licensed code links to GPL licensed code what should be the license of the resulting binary program?If I use a public API endpoint that has its source code licensed under AGPL in my app, do I need to disclose my source?

                      2013 GY136 Descoberta | Órbita | Referências Menu de navegação«List Of Centaurs and Scattered-Disk Objects»«List of Known Trans-Neptunian Objects»

                      Button changing it's text & action. Good or terrible? The 2019 Stack Overflow Developer Survey Results Are Inchanging text on user mouseoverShould certain functions be “hard to find” for powerusers to discover?Custom liking function - do I need user login?Using different checkbox style for different checkbox behaviorBest Practices: Save and Exit in Software UIInteraction with remote validated formMore efficient UI to progress the user through a complicated process?Designing a popup notice for a gameShould bulk-editing functions be hidden until a table row is selected, or is there a better solution?Is it bad practice to disable (replace) the context menu?