Need Bar Animation Gradient Fixed2019 Community Moderator Election Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern) 2019 Moderator Election Q&A - QuestionnaireUndesired Gradient ShadingHow to manipulate Gradient ShaderChocolate bar makingNeed Help with Intro Animationgradient reflection-blender cyclesSpherical Distance-From-Center GradientI Need Help With An Animation I'm Doing For My SchoolRotation animation isn't fixed on the pivot pointStrange GradientI need an animator
Is safe to use va_start macro with this as parameter?
Has negative voting ever been officially implemented in elections, or seriously proposed, or even studied?
Why are std::future and std::promise not final?
What is homebrew?
Can anything be seen from the center of the Boötes void? How dark would it be?
Withdrew £2800, but only £2000 shows as withdrawn on online banking; what are my obligations?
Most bit efficient text communication method?
What do you call the main part of a joke?
What causes the direction of lightning flashes?
Around usage results
What does this Jacques Hadamard quote mean?
Why are the trig functions versine, haversine, exsecant, etc, rarely used in modern mathematics?
Can you shove before Attacking with Shield Master using a Readied action?
How to react to hostile behavior from a senior developer?
Ports Showing Closed/Filtered in Nmap Scans
Would "destroying" Wurmcoil Engine prevent its tokens from being created?
Is the Standard Deduction better than Itemized when both are the same amount?
What is the longest distance a player character can jump in one leap?
For a new assistant professor in CS, how to build/manage a publication pipeline
Significance of Cersei's obsession with elephants?
Generate an RGB colour grid
How to remove list items depending on predecessor in python
What would be the ideal power source for a cybernetic eye?
Why didn't Eitri join the fight?
Need Bar Animation Gradient Fixed
2019 Community Moderator Election
Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)
2019 Moderator Election Q&A - QuestionnaireUndesired Gradient ShadingHow to manipulate Gradient ShaderChocolate bar makingNeed Help with Intro Animationgradient reflection-blender cyclesSpherical Distance-From-Center GradientI Need Help With An Animation I'm Doing For My SchoolRotation animation isn't fixed on the pivot pointStrange GradientI need an animator
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
I have searched all over the Internet and here, but no success. I am relatively new to Blender, only used it a few months so far.
The project I'm working on is a Bar Chart. In the scene the bars are cubes with their top faces Hooked to an Empty that is animated via Python.
What I need is a way to fix the gradient position across all bars. As they grow taller, they reveal more of that gradient.
This image I made in illustrator to give you a better idea.
animation mesh shaders
New contributor
rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
add a comment |
$begingroup$
I have searched all over the Internet and here, but no success. I am relatively new to Blender, only used it a few months so far.
The project I'm working on is a Bar Chart. In the scene the bars are cubes with their top faces Hooked to an Empty that is animated via Python.
What I need is a way to fix the gradient position across all bars. As they grow taller, they reveal more of that gradient.
This image I made in illustrator to give you a better idea.
animation mesh shaders
New contributor
rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
add a comment |
$begingroup$
I have searched all over the Internet and here, but no success. I am relatively new to Blender, only used it a few months so far.
The project I'm working on is a Bar Chart. In the scene the bars are cubes with their top faces Hooked to an Empty that is animated via Python.
What I need is a way to fix the gradient position across all bars. As they grow taller, they reveal more of that gradient.
This image I made in illustrator to give you a better idea.
animation mesh shaders
New contributor
rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
I have searched all over the Internet and here, but no success. I am relatively new to Blender, only used it a few months so far.
The project I'm working on is a Bar Chart. In the scene the bars are cubes with their top faces Hooked to an Empty that is animated via Python.
What I need is a way to fix the gradient position across all bars. As they grow taller, they reveal more of that gradient.
This image I made in illustrator to give you a better idea.
animation mesh shaders
animation mesh shaders
New contributor
rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
asked 3 hours ago
rlee3dcadrlee3dcad
31
31
New contributor
rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
$endgroup$
1
$begingroup$
Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
$endgroup$
– rlee3dcad
43 mins ago
add a comment |
$begingroup$
This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.

$endgroup$
$begingroup$
Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
$endgroup$
– rlee3dcad
15 mins ago
add a comment |
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "502"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
rlee3dcad is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f137311%2fneed-bar-animation-gradient-fixed%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
$endgroup$
1
$begingroup$
Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
$endgroup$
– rlee3dcad
43 mins ago
add a comment |
$begingroup$
Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
$endgroup$
1
$begingroup$
Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
$endgroup$
– rlee3dcad
43 mins ago
add a comment |
$begingroup$
Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
$endgroup$
Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
answered 2 hours ago
Craig D JonesCraig D Jones
5,79611028
5,79611028
1
$begingroup$
Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
$endgroup$
– rlee3dcad
43 mins ago
add a comment |
1
$begingroup$
Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
$endgroup$
– rlee3dcad
43 mins ago
1
1
$begingroup$
Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
$endgroup$
– rlee3dcad
43 mins ago
$begingroup$
Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
$endgroup$
– rlee3dcad
43 mins ago
add a comment |
$begingroup$
This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.

$endgroup$
$begingroup$
Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
$endgroup$
– rlee3dcad
15 mins ago
add a comment |
$begingroup$
This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.

$endgroup$
$begingroup$
Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
$endgroup$
– rlee3dcad
15 mins ago
add a comment |
$begingroup$
This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.

$endgroup$
This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.

answered 53 mins ago
JackdawJackdaw
1,366213
1,366213
$begingroup$
Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
$endgroup$
– rlee3dcad
15 mins ago
add a comment |
$begingroup$
Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
$endgroup$
– rlee3dcad
15 mins ago
$begingroup$
Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
$endgroup$
– rlee3dcad
15 mins ago
$begingroup$
Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
$endgroup$
– rlee3dcad
15 mins ago
add a comment |
rlee3dcad is a new contributor. Be nice, and check out our Code of Conduct.
rlee3dcad is a new contributor. Be nice, and check out our Code of Conduct.
rlee3dcad is a new contributor. Be nice, and check out our Code of Conduct.
rlee3dcad is a new contributor. Be nice, and check out our Code of Conduct.
Thanks for contributing an answer to Blender Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f137311%2fneed-bar-animation-gradient-fixed%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown