Are there any consumables that function as addictive (psychedelic) drugs?Are there any guidelines for awarding inspiration?Are there any rules that specify a class' alignment?Are there any rules that specify that a player must roleplay their characters stats?Are There Any Mechanics for Removing Possession?Are there any official adventures that are supposed to end on level 20?Are there any non-evil Faerûnian deities that are against dragons?Are there any spells that do not have any components?Are there any spells or other effects that remove intoxication?Are there any spells that can invoke multiple concentration checks?Are there any monsters that consume a player character?

I see my dog run

How to type dʒ symbol (IPA) on Mac?

Prevent a directory in /tmp from being deleted

Why don't electron-positron collisions release infinite energy?

Draw simple lines in Inkscape

Why can't I see bouncing of a switch on an oscilloscope?

A Journey Through Space and Time

Work Breakdown with Tikz

Infinite past with a beginning?

Why are 150k or 200k jobs considered good when there are 300k+ births a month?

What is the offset in a seaplane's hull?

Why are only specific transaction types accepted into the mempool?

Why doesn't Newton's third law mean a person bounces back to where they started when they hit the ground?

Example of a relative pronoun

How can the DM most effectively choose 1 out of an odd number of players to be targeted by an attack or effect?

I probably found a bug with the sudo apt install function

Can an x86 CPU running in real mode be considered to be basically an 8086 CPU?

How did the USSR manage to innovate in an environment characterized by government censorship and high bureaucracy?

Should I join office cleaning event for free?

Japan - Plan around max visa duration

Why did the Germans forbid the possession of pet pigeons in Rostov-on-Don in 1941?

Download, install and reboot computer at night if needed

How is it possible for user's password to be changed after storage was encrypted? (on OS X, Android)

DOS, create pipe for stdin/stdout of command.com(or 4dos.com) in C or Batch?



Are there any consumables that function as addictive (psychedelic) drugs?


Are there any guidelines for awarding inspiration?Are there any rules that specify a class' alignment?Are there any rules that specify that a player must roleplay their characters stats?Are There Any Mechanics for Removing Possession?Are there any official adventures that are supposed to end on level 20?Are there any non-evil Faerûnian deities that are against dragons?Are there any spells that do not have any components?Are there any spells or other effects that remove intoxication?Are there any spells that can invoke multiple concentration checks?Are there any monsters that consume a player character?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








6












$begingroup$


Long story short



Today a PC in a homebrew campaign that I DM tried out a natural drug that he found and heard about: Flashberries. In my world it's believed to be a psychedelic drug and those who use it, become delusional: they claim to "see magic" and some say they can even interact with it. The use of arcane arts is commonly believed to not exist at all, while in actuality, arcane magic is very real (but successfully propagated against). When you consume a berry you actually are able to see the weave very clearly, and possibly even interact with it.



The party and a select few NPCs are aware of the reality of magic's existence. So after today's events, it's looking like Flashberries will play a big role in my campaign.



Question



Does D&D 5e cover any consumables that function as addictive (psychedelic) drugs? If so, does it mention positive and negative effects?



If addictive drugs already exist in any of the books I could use (some of) the mechanics as inspiration while homebrewing these Flashberries. For now I'm only interested in what the books already have to offer.










share|improve this question











$endgroup$











  • $begingroup$
    The question section here is three paragraphs long. Could you narrow down to a single specific question you want answered?
    $endgroup$
    – GcL
    3 hours ago










  • $begingroup$
    @GcL I removed the less relevant info and added a detail to the Q itself. Is it now more clear?
    $endgroup$
    – Vadruk
    3 hours ago


















6












$begingroup$


Long story short



Today a PC in a homebrew campaign that I DM tried out a natural drug that he found and heard about: Flashberries. In my world it's believed to be a psychedelic drug and those who use it, become delusional: they claim to "see magic" and some say they can even interact with it. The use of arcane arts is commonly believed to not exist at all, while in actuality, arcane magic is very real (but successfully propagated against). When you consume a berry you actually are able to see the weave very clearly, and possibly even interact with it.



The party and a select few NPCs are aware of the reality of magic's existence. So after today's events, it's looking like Flashberries will play a big role in my campaign.



Question



Does D&D 5e cover any consumables that function as addictive (psychedelic) drugs? If so, does it mention positive and negative effects?



If addictive drugs already exist in any of the books I could use (some of) the mechanics as inspiration while homebrewing these Flashberries. For now I'm only interested in what the books already have to offer.










share|improve this question











$endgroup$











  • $begingroup$
    The question section here is three paragraphs long. Could you narrow down to a single specific question you want answered?
    $endgroup$
    – GcL
    3 hours ago










  • $begingroup$
    @GcL I removed the less relevant info and added a detail to the Q itself. Is it now more clear?
    $endgroup$
    – Vadruk
    3 hours ago














6












6








6





$begingroup$


Long story short



Today a PC in a homebrew campaign that I DM tried out a natural drug that he found and heard about: Flashberries. In my world it's believed to be a psychedelic drug and those who use it, become delusional: they claim to "see magic" and some say they can even interact with it. The use of arcane arts is commonly believed to not exist at all, while in actuality, arcane magic is very real (but successfully propagated against). When you consume a berry you actually are able to see the weave very clearly, and possibly even interact with it.



The party and a select few NPCs are aware of the reality of magic's existence. So after today's events, it's looking like Flashberries will play a big role in my campaign.



Question



Does D&D 5e cover any consumables that function as addictive (psychedelic) drugs? If so, does it mention positive and negative effects?



If addictive drugs already exist in any of the books I could use (some of) the mechanics as inspiration while homebrewing these Flashberries. For now I'm only interested in what the books already have to offer.










share|improve this question











$endgroup$




Long story short



Today a PC in a homebrew campaign that I DM tried out a natural drug that he found and heard about: Flashberries. In my world it's believed to be a psychedelic drug and those who use it, become delusional: they claim to "see magic" and some say they can even interact with it. The use of arcane arts is commonly believed to not exist at all, while in actuality, arcane magic is very real (but successfully propagated against). When you consume a berry you actually are able to see the weave very clearly, and possibly even interact with it.



The party and a select few NPCs are aware of the reality of magic's existence. So after today's events, it's looking like Flashberries will play a big role in my campaign.



Question



Does D&D 5e cover any consumables that function as addictive (psychedelic) drugs? If so, does it mention positive and negative effects?



If addictive drugs already exist in any of the books I could use (some of) the mechanics as inspiration while homebrewing these Flashberries. For now I'm only interested in what the books already have to offer.







dnd-5e






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 2 hours ago









Rubiksmoose

60.8k10292448




60.8k10292448










asked 3 hours ago









VadrukVadruk

2,91311565




2,91311565











  • $begingroup$
    The question section here is three paragraphs long. Could you narrow down to a single specific question you want answered?
    $endgroup$
    – GcL
    3 hours ago










  • $begingroup$
    @GcL I removed the less relevant info and added a detail to the Q itself. Is it now more clear?
    $endgroup$
    – Vadruk
    3 hours ago

















  • $begingroup$
    The question section here is three paragraphs long. Could you narrow down to a single specific question you want answered?
    $endgroup$
    – GcL
    3 hours ago










  • $begingroup$
    @GcL I removed the less relevant info and added a detail to the Q itself. Is it now more clear?
    $endgroup$
    – Vadruk
    3 hours ago
















$begingroup$
The question section here is three paragraphs long. Could you narrow down to a single specific question you want answered?
$endgroup$
– GcL
3 hours ago




$begingroup$
The question section here is three paragraphs long. Could you narrow down to a single specific question you want answered?
$endgroup$
– GcL
3 hours ago












$begingroup$
@GcL I removed the less relevant info and added a detail to the Q itself. Is it now more clear?
$endgroup$
– Vadruk
3 hours ago





$begingroup$
@GcL I removed the less relevant info and added a detail to the Q itself. Is it now more clear?
$endgroup$
– Vadruk
3 hours ago











1 Answer
1






active

oldest

votes


















2












$begingroup$

Not in the official rules



The closest that 5e has to drug rules are those for poisons, where they give some example poisons. Now obviously poisons do not give upside effects that you might expect some drugs would but they can potentially be a good place to start.



In addition to this the madness rules laid out in the DMG state:




Diseases, poisons, and planar effects such as psychic wind or the howling winds of Pandemonium can all inflict madness.




A number of the short and "long-term" madness effects would be thematically appropriate for creating drug rules. For example:




The character experiences vivid hallucinations and has disadvantage on ability checks.




and




The character suffers extreme paranoia. The character has disadvantage on Wisdom and Charisma checks.




and




The character loses the ability to speak.




Each of these could thematically be reappropriated or tweaked to provide a flavourful downside. For example losing the ability to speak could be a downside to becoming too drunk on alcohol (eg you are unable to communicate intelligibly with others, etc)



Obviously for both of these starting points you would need to come up with some appropriate benefits to counteract these downsides.



The third party product Tal'Dorei Campaign Setting contains some rules for three drugs



While not an official Wizards of the Coast product it has been written by a well regarded DM who has consulted for WoTC on a number of their D&D products in the past.



On page 55 of the Tal'Dorei Campaign Setting there is a block of rules for three homebrewed drugs (in the Dangerous Contraband sidebar)



In particular the drug Suude in that sourcebook may be something you would wish to look at for inspiration for your "seeing the weave" drug.






share|improve this answer











$endgroup$













    Your Answer





    StackExchange.ifUsing("editor", function ()
    return StackExchange.using("mathjaxEditing", function ()
    StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
    StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
    );
    );
    , "mathjax-editing");

    StackExchange.ready(function()
    var channelOptions =
    tags: "".split(" "),
    id: "122"
    ;
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function()
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled)
    StackExchange.using("snippets", function()
    createEditor();
    );

    else
    createEditor();

    );

    function createEditor()
    StackExchange.prepareEditor(
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: false,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    imageUploader:
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    ,
    noCode: true, onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    );



    );













    draft saved

    draft discarded


















    StackExchange.ready(
    function ()
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144746%2fare-there-any-consumables-that-function-as-addictive-psychedelic-drugs%23new-answer', 'question_page');

    );

    Post as a guest















    Required, but never shown

























    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    2












    $begingroup$

    Not in the official rules



    The closest that 5e has to drug rules are those for poisons, where they give some example poisons. Now obviously poisons do not give upside effects that you might expect some drugs would but they can potentially be a good place to start.



    In addition to this the madness rules laid out in the DMG state:




    Diseases, poisons, and planar effects such as psychic wind or the howling winds of Pandemonium can all inflict madness.




    A number of the short and "long-term" madness effects would be thematically appropriate for creating drug rules. For example:




    The character experiences vivid hallucinations and has disadvantage on ability checks.




    and




    The character suffers extreme paranoia. The character has disadvantage on Wisdom and Charisma checks.




    and




    The character loses the ability to speak.




    Each of these could thematically be reappropriated or tweaked to provide a flavourful downside. For example losing the ability to speak could be a downside to becoming too drunk on alcohol (eg you are unable to communicate intelligibly with others, etc)



    Obviously for both of these starting points you would need to come up with some appropriate benefits to counteract these downsides.



    The third party product Tal'Dorei Campaign Setting contains some rules for three drugs



    While not an official Wizards of the Coast product it has been written by a well regarded DM who has consulted for WoTC on a number of their D&D products in the past.



    On page 55 of the Tal'Dorei Campaign Setting there is a block of rules for three homebrewed drugs (in the Dangerous Contraband sidebar)



    In particular the drug Suude in that sourcebook may be something you would wish to look at for inspiration for your "seeing the weave" drug.






    share|improve this answer











    $endgroup$

















      2












      $begingroup$

      Not in the official rules



      The closest that 5e has to drug rules are those for poisons, where they give some example poisons. Now obviously poisons do not give upside effects that you might expect some drugs would but they can potentially be a good place to start.



      In addition to this the madness rules laid out in the DMG state:




      Diseases, poisons, and planar effects such as psychic wind or the howling winds of Pandemonium can all inflict madness.




      A number of the short and "long-term" madness effects would be thematically appropriate for creating drug rules. For example:




      The character experiences vivid hallucinations and has disadvantage on ability checks.




      and




      The character suffers extreme paranoia. The character has disadvantage on Wisdom and Charisma checks.




      and




      The character loses the ability to speak.




      Each of these could thematically be reappropriated or tweaked to provide a flavourful downside. For example losing the ability to speak could be a downside to becoming too drunk on alcohol (eg you are unable to communicate intelligibly with others, etc)



      Obviously for both of these starting points you would need to come up with some appropriate benefits to counteract these downsides.



      The third party product Tal'Dorei Campaign Setting contains some rules for three drugs



      While not an official Wizards of the Coast product it has been written by a well regarded DM who has consulted for WoTC on a number of their D&D products in the past.



      On page 55 of the Tal'Dorei Campaign Setting there is a block of rules for three homebrewed drugs (in the Dangerous Contraband sidebar)



      In particular the drug Suude in that sourcebook may be something you would wish to look at for inspiration for your "seeing the weave" drug.






      share|improve this answer











      $endgroup$















        2












        2








        2





        $begingroup$

        Not in the official rules



        The closest that 5e has to drug rules are those for poisons, where they give some example poisons. Now obviously poisons do not give upside effects that you might expect some drugs would but they can potentially be a good place to start.



        In addition to this the madness rules laid out in the DMG state:




        Diseases, poisons, and planar effects such as psychic wind or the howling winds of Pandemonium can all inflict madness.




        A number of the short and "long-term" madness effects would be thematically appropriate for creating drug rules. For example:




        The character experiences vivid hallucinations and has disadvantage on ability checks.




        and




        The character suffers extreme paranoia. The character has disadvantage on Wisdom and Charisma checks.




        and




        The character loses the ability to speak.




        Each of these could thematically be reappropriated or tweaked to provide a flavourful downside. For example losing the ability to speak could be a downside to becoming too drunk on alcohol (eg you are unable to communicate intelligibly with others, etc)



        Obviously for both of these starting points you would need to come up with some appropriate benefits to counteract these downsides.



        The third party product Tal'Dorei Campaign Setting contains some rules for three drugs



        While not an official Wizards of the Coast product it has been written by a well regarded DM who has consulted for WoTC on a number of their D&D products in the past.



        On page 55 of the Tal'Dorei Campaign Setting there is a block of rules for three homebrewed drugs (in the Dangerous Contraband sidebar)



        In particular the drug Suude in that sourcebook may be something you would wish to look at for inspiration for your "seeing the weave" drug.






        share|improve this answer











        $endgroup$



        Not in the official rules



        The closest that 5e has to drug rules are those for poisons, where they give some example poisons. Now obviously poisons do not give upside effects that you might expect some drugs would but they can potentially be a good place to start.



        In addition to this the madness rules laid out in the DMG state:




        Diseases, poisons, and planar effects such as psychic wind or the howling winds of Pandemonium can all inflict madness.




        A number of the short and "long-term" madness effects would be thematically appropriate for creating drug rules. For example:




        The character experiences vivid hallucinations and has disadvantage on ability checks.




        and




        The character suffers extreme paranoia. The character has disadvantage on Wisdom and Charisma checks.




        and




        The character loses the ability to speak.




        Each of these could thematically be reappropriated or tweaked to provide a flavourful downside. For example losing the ability to speak could be a downside to becoming too drunk on alcohol (eg you are unable to communicate intelligibly with others, etc)



        Obviously for both of these starting points you would need to come up with some appropriate benefits to counteract these downsides.



        The third party product Tal'Dorei Campaign Setting contains some rules for three drugs



        While not an official Wizards of the Coast product it has been written by a well regarded DM who has consulted for WoTC on a number of their D&D products in the past.



        On page 55 of the Tal'Dorei Campaign Setting there is a block of rules for three homebrewed drugs (in the Dangerous Contraband sidebar)



        In particular the drug Suude in that sourcebook may be something you would wish to look at for inspiration for your "seeing the weave" drug.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 2 hours ago

























        answered 2 hours ago









        illustroillustro

        8,80622673




        8,80622673



























            draft saved

            draft discarded
















































            Thanks for contributing an answer to Role-playing Games Stack Exchange!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid


            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.

            Use MathJax to format equations. MathJax reference.


            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144746%2fare-there-any-consumables-that-function-as-addictive-psychedelic-drugs%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            Are there any AGPL-style licences that require source code modifications to be public? Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern) Announcing the arrival of Valued Associate #679: Cesar Manara Unicorn Meta Zoo #1: Why another podcast?Force derivative works to be publicAre there any GPL like licenses for Apple App Store?Do you violate the GPL if you provide source code that cannot be compiled?GPL - is it distribution to use libraries in an appliance loaned to customers?Distributing App for free which uses GPL'ed codeModifications of server software under GPL, with web/CLI interfaceDoes using an AGPLv3-licensed library prevent me from dual-licensing my own source code?Can I publish only select code under GPLv3 from a private project?Is there published precedent regarding the scope of covered work that uses AGPL software?If MIT licensed code links to GPL licensed code what should be the license of the resulting binary program?If I use a public API endpoint that has its source code licensed under AGPL in my app, do I need to disclose my source?

            2013 GY136 Descoberta | Órbita | Referências Menu de navegação«List Of Centaurs and Scattered-Disk Objects»«List of Known Trans-Neptunian Objects»

            Mortes em março de 2019 Referências Menu de navegação«Zhores Alferov, Nobel de Física bielorrusso, morre aos 88 anos - Ciência»«Fallece Rafael Torija, o bispo emérito de Ciudad Real»«Peter Hurford dies at 88»«Keith Flint, vocalista do The Prodigy, morre aos 49 anos»«Luke Perry, ator de 'Barrados no baile' e 'Riverdale', morre aos 52 anos»«Former Rangers and Scotland captain Eric Caldow dies, aged 84»«Morreu, aos 61 anos, a antiga lenda do wrestling King Kong Bundy»«Fallece el actor y director teatral Abraham Stavans»«In Memoriam Guillaume Faye»«Sidney Sheinberg, a Force Behind Universal and Spielberg, Is Dead at 84»«Carmine Persico, Colombo Crime Family Boss, Is Dead at 85»«Dirigent Michael Gielen gestorben»«Ciclista tricampeã mundial e prata na Rio 2016 é encontrada morta em casa aos 23 anos»«Pagan Community Notes: Raven Grimassi dies, Indianapolis pop-up event cancelled, Circle Sanctuary announces new podcast, and more!»«Hal Blaine, Wrecking Crew Drummer, Dies at 90»«Morre Coutinho, que editou dupla lendária com Pelé no Santos»«Cantor Demétrius, ídolo da Jovem Guarda, morre em SP»«Ex-presidente do Vasco, Eurico Miranda morre no Rio de Janeiro»«Bronze no Mundial de basquete de 1971, Laís Elena morre aos 76 anos»«Diretor de Corridas da F1, Charlie Whiting morre aos 66 anos às vésperas do GP da Austrália»«Morreu o cardeal Danneels, da Bélgica»«Morreu o cartoonista Augusto Cid»«Morreu a atriz Maria Isabel de Lizandra, de "Vale Tudo" e novelas da Tupi»«WS Merwin, prize-winning poet of nature, dies at 91»«Atriz Márcia Real morre em São Paulo aos 88 anos»«Mauritanie: décès de l'ancien président Mohamed Mahmoud ould Louly»«Morreu Dick Dale, o rei da surf guitar e de "Pulp Fiction"»«Falleció Víctor Genes»«João Carlos Marinho, autor de 'O Gênio do Crime', morre em SP»«Legendary Horror Director and SFX Artist John Carl Buechler Dies at 66»«Morre em Salvador a religiosa Makota Valdina»«مرگ بازیکن‌ سابق نساجی بر اثر سقوط سنگ در مازندران»«Domingos Oliveira morre no Rio»«Morre Airton Ravagniani, ex-São Paulo, Fla, Vasco, Grêmio e Sport - Notícias»«Morre o escritor Flavio Moreira da Costa»«Larry Cohen, Writer-Director of 'It's Alive' and 'Hell Up in Harlem,' Dies at 77»«Scott Walker, experimental singer-songwriter, dead at 76»«Joseph Pilato, Day of the Dead Star and Horror Favorite, Dies at 70»«Sheffield United set to pay tribute to legendary goalkeeper Ted Burgin who has died at 91»«Morre Rafael Henzel, sobrevivente de acidente aéreo da Chapecoense»«Morre Valery Bykovsky, um dos primeiros cosmonautas da União Soviética»«Agnès Varda, cineasta da Nouvelle Vague, morre aos 90 anos»«Agnès Varda, cineasta francesa, morre aos 90 anos»«Tania Mallet, James Bond Actress and Helen Mirren's Cousin, Dies at 77»e