Do Bugbears' arms literally get longer when it's their turn?Can I attack a Bulette when it's underground?Clarification of Blink Mechanics, or “Should Someone have Punched in my Sandwich?”Do half-elves get the abilities of both their races?Can the Polearm feat plus the Sentinel feat stop someone from reaching you?Are opportunity attacks considered my turn?What happens when it's time to level up and I no longer meet a multiclass prerequisite?Does the bugbear's long-limbed ability apply to melee spell attacks like shocking grasp?Would reach as a racial trait for my homebrew Mutant race be unbalanced?What are the practical Opportunity Attack values for a bugbear, holding a reach weapon, with the Polearm Master feat?At what distance can a bugbear, holding a reach weapon, with the Polearm Master feat, get their Opportunity Attack?

What are some noteworthy "mic-drop" moments in math?

Can someone explain what is being said here in color publishing in the American Mathematical Monthly?

How to create a hard link to an inode (ext4)?

How to pass a string to a command that expects a file?

Why doesn't this Google Translate ad use the word "Translation" instead of "Translate"?

Things to avoid when using voltage regulators?

Is it true that real estate prices mainly go up?

How strictly should I take "Candidates must be local"?

Virginia employer terminated employee and wants signing bonus returned

What is the chance of making a successful appeal to dismissal decision from a PhD program after failing the qualifying exam in the 2nd attempt?

Best approach to update all entries in a list that is paginated?

How do I deal with a powergamer in a game full of beginners in a school club?

Examples of a statistic that is not independent of sample's distribution?

My story is written in English, but is set in my home country. What language should I use for the dialogue?

Force user to remove USB token

Time travel short story where dinosaur doesn't taste like chicken

Why does Captain Marvel assume the planet where she lands would recognize her credentials?

Peter's Strange Word

What Happens when Passenger Refuses to Fly Boeing 737 Max?

Why would one plane in this picture not have gear down yet?

Does splitting a potentially monolithic application into several smaller ones help prevent bugs?

Why don't MCU characters ever seem to have language issues?

Does "variables should live in the smallest scope as possible" include the case "variables should not exist if possible"?

Why the color red for the Republican Party



Do Bugbears' arms literally get longer when it's their turn?


Can I attack a Bulette when it's underground?Clarification of Blink Mechanics, or “Should Someone have Punched in my Sandwich?”Do half-elves get the abilities of both their races?Can the Polearm feat plus the Sentinel feat stop someone from reaching you?Are opportunity attacks considered my turn?What happens when it's time to level up and I no longer meet a multiclass prerequisite?Does the bugbear's long-limbed ability apply to melee spell attacks like shocking grasp?Would reach as a racial trait for my homebrew Mutant race be unbalanced?What are the practical Opportunity Attack values for a bugbear, holding a reach weapon, with the Polearm Master feat?At what distance can a bugbear, holding a reach weapon, with the Polearm Master feat, get their Opportunity Attack?













34












$begingroup$


The Bugbear's Long-Limbed trait (VGtM, p. 119) says:




When you make a melee attack on your turn, your reach for it is 5 feet
greater than normal.




This means that when it is not a Bugbear's turn, his reach is five feet shorter than it is when it is his turn and he's making a melee attack. Does this mean that the bugbear's arms extend out from their bodies like Reed Richards on their turns when they strike out? Could it happen outside of combat when turns aren't being tracked? If not, maybe it's a response to a threatening situation?



Why I care: I want to know if my Bugbear has stretchy arms because it's important to the narrative if such an odd physical feature exists. My GM will want to describe the action in detail.



Answer parameters: Any relevant RAW, Errata or Sage Advice comments either confirming this or explaining why the arm stretchiness isn't a thing, but I'll take designer opinions, too in the absence of official rulings or RAW. If there's any reference in prior editions of D&D to bugbears having arms that physically get longer on their turns than they are when their turns are over, then that would be nice to know, too.










share|improve this question











$endgroup$







  • 4




    $begingroup$
    For what it's worth, I love this question. Definitely a +1 from me. We get very few narrative questions on the stack, and for someone who has given narration and universe consistency quite a bit of thought, I like being able to put my thoughts on somewhere where it might be useful to others as well.
    $endgroup$
    – David Coffron
    8 hours ago










  • $begingroup$
    Thank you! I sometimes feel like this sort of question gets punished. Even that my questions in particular get targeted, which is hopefully not the case and I'm just being cranky. Thanks for the vote!
    $endgroup$
    – MarkTO
    7 hours ago















34












$begingroup$


The Bugbear's Long-Limbed trait (VGtM, p. 119) says:




When you make a melee attack on your turn, your reach for it is 5 feet
greater than normal.




This means that when it is not a Bugbear's turn, his reach is five feet shorter than it is when it is his turn and he's making a melee attack. Does this mean that the bugbear's arms extend out from their bodies like Reed Richards on their turns when they strike out? Could it happen outside of combat when turns aren't being tracked? If not, maybe it's a response to a threatening situation?



Why I care: I want to know if my Bugbear has stretchy arms because it's important to the narrative if such an odd physical feature exists. My GM will want to describe the action in detail.



Answer parameters: Any relevant RAW, Errata or Sage Advice comments either confirming this or explaining why the arm stretchiness isn't a thing, but I'll take designer opinions, too in the absence of official rulings or RAW. If there's any reference in prior editions of D&D to bugbears having arms that physically get longer on their turns than they are when their turns are over, then that would be nice to know, too.










share|improve this question











$endgroup$







  • 4




    $begingroup$
    For what it's worth, I love this question. Definitely a +1 from me. We get very few narrative questions on the stack, and for someone who has given narration and universe consistency quite a bit of thought, I like being able to put my thoughts on somewhere where it might be useful to others as well.
    $endgroup$
    – David Coffron
    8 hours ago










  • $begingroup$
    Thank you! I sometimes feel like this sort of question gets punished. Even that my questions in particular get targeted, which is hopefully not the case and I'm just being cranky. Thanks for the vote!
    $endgroup$
    – MarkTO
    7 hours ago













34












34








34


2



$begingroup$


The Bugbear's Long-Limbed trait (VGtM, p. 119) says:




When you make a melee attack on your turn, your reach for it is 5 feet
greater than normal.




This means that when it is not a Bugbear's turn, his reach is five feet shorter than it is when it is his turn and he's making a melee attack. Does this mean that the bugbear's arms extend out from their bodies like Reed Richards on their turns when they strike out? Could it happen outside of combat when turns aren't being tracked? If not, maybe it's a response to a threatening situation?



Why I care: I want to know if my Bugbear has stretchy arms because it's important to the narrative if such an odd physical feature exists. My GM will want to describe the action in detail.



Answer parameters: Any relevant RAW, Errata or Sage Advice comments either confirming this or explaining why the arm stretchiness isn't a thing, but I'll take designer opinions, too in the absence of official rulings or RAW. If there's any reference in prior editions of D&D to bugbears having arms that physically get longer on their turns than they are when their turns are over, then that would be nice to know, too.










share|improve this question











$endgroup$




The Bugbear's Long-Limbed trait (VGtM, p. 119) says:




When you make a melee attack on your turn, your reach for it is 5 feet
greater than normal.




This means that when it is not a Bugbear's turn, his reach is five feet shorter than it is when it is his turn and he's making a melee attack. Does this mean that the bugbear's arms extend out from their bodies like Reed Richards on their turns when they strike out? Could it happen outside of combat when turns aren't being tracked? If not, maybe it's a response to a threatening situation?



Why I care: I want to know if my Bugbear has stretchy arms because it's important to the narrative if such an odd physical feature exists. My GM will want to describe the action in detail.



Answer parameters: Any relevant RAW, Errata or Sage Advice comments either confirming this or explaining why the arm stretchiness isn't a thing, but I'll take designer opinions, too in the absence of official rulings or RAW. If there's any reference in prior editions of D&D to bugbears having arms that physically get longer on their turns than they are when their turns are over, then that would be nice to know, too.







dnd-5e monsters racial-traits






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 7 hours ago









V2Blast

24.2k381152




24.2k381152










asked 9 hours ago









MarkTOMarkTO

4,1171040




4,1171040







  • 4




    $begingroup$
    For what it's worth, I love this question. Definitely a +1 from me. We get very few narrative questions on the stack, and for someone who has given narration and universe consistency quite a bit of thought, I like being able to put my thoughts on somewhere where it might be useful to others as well.
    $endgroup$
    – David Coffron
    8 hours ago










  • $begingroup$
    Thank you! I sometimes feel like this sort of question gets punished. Even that my questions in particular get targeted, which is hopefully not the case and I'm just being cranky. Thanks for the vote!
    $endgroup$
    – MarkTO
    7 hours ago












  • 4




    $begingroup$
    For what it's worth, I love this question. Definitely a +1 from me. We get very few narrative questions on the stack, and for someone who has given narration and universe consistency quite a bit of thought, I like being able to put my thoughts on somewhere where it might be useful to others as well.
    $endgroup$
    – David Coffron
    8 hours ago










  • $begingroup$
    Thank you! I sometimes feel like this sort of question gets punished. Even that my questions in particular get targeted, which is hopefully not the case and I'm just being cranky. Thanks for the vote!
    $endgroup$
    – MarkTO
    7 hours ago







4




4




$begingroup$
For what it's worth, I love this question. Definitely a +1 from me. We get very few narrative questions on the stack, and for someone who has given narration and universe consistency quite a bit of thought, I like being able to put my thoughts on somewhere where it might be useful to others as well.
$endgroup$
– David Coffron
8 hours ago




$begingroup$
For what it's worth, I love this question. Definitely a +1 from me. We get very few narrative questions on the stack, and for someone who has given narration and universe consistency quite a bit of thought, I like being able to put my thoughts on somewhere where it might be useful to others as well.
$endgroup$
– David Coffron
8 hours ago












$begingroup$
Thank you! I sometimes feel like this sort of question gets punished. Even that my questions in particular get targeted, which is hopefully not the case and I'm just being cranky. Thanks for the vote!
$endgroup$
– MarkTO
7 hours ago




$begingroup$
Thank you! I sometimes feel like this sort of question gets punished. Even that my questions in particular get targeted, which is hopefully not the case and I'm just being cranky. Thanks for the vote!
$endgroup$
– MarkTO
7 hours ago










2 Answers
2






active

oldest

votes


















45












$begingroup$

They probably don't stretch



The name of the feature: "long-limbed" seems to merely be referring to the length of the arms themselves. If stretchiness was an aspect of bugbear physiology, that is something that would probably be mentioned in the description of bugbears either in the Monster Manual or Volo's Guide to Monsters.



Why only on the bugbear's turn then?



To start with, turns are an abstraction for the sake of ease of play, but narratively they can be understood as the aspect of a round where the character has the most control over the fight. Remember that everything that happens in a 6-second round has no particular order in-universe. So all this means is that the bugbear can only leverage their long limbs to attack a creature who is further away during their opportunity to influence that 6-second window.



You can see a similar phenomena with the feature Extra Attack which only activates on the character's turn. When someone else is the driving force of the action, the character is unable to capitalize on this aspect of his/her training. Even if they Ready the Attack action for use on someone else's turn, they only get one attack.



Out of combat



When not in combat (or using turns for some other event), the reach of a creature rarely matters. Instead, arm length itself is what's important (for reaching things). Arm length is something not touched on at all in the game, so it will be up to a conversation with your GM how long a bugbear's long limbs are.



However, it is worth noting that just because a bugbear can attack something twice as far away, does not necessarily mean their arms are twice as long as other medium humanoids. See the note on space below.



Space



From the Basic Rules:




A creature’s space is the area in feet that it effectively controls in combat, not an expression of its physical dimensions.




At any given point in the 6 seconds that make up a round, a creature need not occupy a specific location in the space it controls. Their position ebbs and flows as the battle rages on. It is easily possible that a bugbear's long arms allow it to continue to control that medium sized space without even having to be within that space entirely. With this explanation, the bugbear might just be temporarily ebbing into another space to make the attack and flowing back (when they have the most control over the battle on their turn)






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    Accepting because it not only gives a reasonable citation from the rules, but offers an explanation as to why the extra reach would be available only under the very specific circumstances that it is.
    $endgroup$
    – MarkTO
    7 hours ago


















11












$begingroup$

It's up to you as a player/DM



There is no description of how Long-Limbed works in-universe. It just does. As a player or DM, you are entirely free to describe what this looks like at your table as long as you use the existing mechanic of how it works.



That's the joy of roleplay!



The dangers of asking players to narrate abilities



I do want to put a section about the dangers of a DM asking players to narrate abilities. For the sake of roleplay and scene settings, it's a great thing to do. but if they're asking for it because they don't understand why or how something works, then that's a dangerous territory to enter. Magic users aren't generally ask to narrate why their magic works, and martial characters shouldn't be asked why their abilities work, either.



The abilities do what they do, and they can be described narratively. If you want them to do something that isn't explicitly stated as possible, that's going to be up to you and your DM.






share|improve this answer











$endgroup$








  • 3




    $begingroup$
    I'd offer a second +1 if I could for that second section. Definitely very important.
    $endgroup$
    – David Coffron
    8 hours ago










Your Answer





StackExchange.ifUsing("editor", function ()
return StackExchange.using("mathjaxEditing", function ()
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
);
);
, "mathjax-editing");

StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "122"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);

else
createEditor();

);

function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);



);













draft saved

draft discarded


















StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f142977%2fdo-bugbears-arms-literally-get-longer-when-its-their-turn%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown

























2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









45












$begingroup$

They probably don't stretch



The name of the feature: "long-limbed" seems to merely be referring to the length of the arms themselves. If stretchiness was an aspect of bugbear physiology, that is something that would probably be mentioned in the description of bugbears either in the Monster Manual or Volo's Guide to Monsters.



Why only on the bugbear's turn then?



To start with, turns are an abstraction for the sake of ease of play, but narratively they can be understood as the aspect of a round where the character has the most control over the fight. Remember that everything that happens in a 6-second round has no particular order in-universe. So all this means is that the bugbear can only leverage their long limbs to attack a creature who is further away during their opportunity to influence that 6-second window.



You can see a similar phenomena with the feature Extra Attack which only activates on the character's turn. When someone else is the driving force of the action, the character is unable to capitalize on this aspect of his/her training. Even if they Ready the Attack action for use on someone else's turn, they only get one attack.



Out of combat



When not in combat (or using turns for some other event), the reach of a creature rarely matters. Instead, arm length itself is what's important (for reaching things). Arm length is something not touched on at all in the game, so it will be up to a conversation with your GM how long a bugbear's long limbs are.



However, it is worth noting that just because a bugbear can attack something twice as far away, does not necessarily mean their arms are twice as long as other medium humanoids. See the note on space below.



Space



From the Basic Rules:




A creature’s space is the area in feet that it effectively controls in combat, not an expression of its physical dimensions.




At any given point in the 6 seconds that make up a round, a creature need not occupy a specific location in the space it controls. Their position ebbs and flows as the battle rages on. It is easily possible that a bugbear's long arms allow it to continue to control that medium sized space without even having to be within that space entirely. With this explanation, the bugbear might just be temporarily ebbing into another space to make the attack and flowing back (when they have the most control over the battle on their turn)






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    Accepting because it not only gives a reasonable citation from the rules, but offers an explanation as to why the extra reach would be available only under the very specific circumstances that it is.
    $endgroup$
    – MarkTO
    7 hours ago















45












$begingroup$

They probably don't stretch



The name of the feature: "long-limbed" seems to merely be referring to the length of the arms themselves. If stretchiness was an aspect of bugbear physiology, that is something that would probably be mentioned in the description of bugbears either in the Monster Manual or Volo's Guide to Monsters.



Why only on the bugbear's turn then?



To start with, turns are an abstraction for the sake of ease of play, but narratively they can be understood as the aspect of a round where the character has the most control over the fight. Remember that everything that happens in a 6-second round has no particular order in-universe. So all this means is that the bugbear can only leverage their long limbs to attack a creature who is further away during their opportunity to influence that 6-second window.



You can see a similar phenomena with the feature Extra Attack which only activates on the character's turn. When someone else is the driving force of the action, the character is unable to capitalize on this aspect of his/her training. Even if they Ready the Attack action for use on someone else's turn, they only get one attack.



Out of combat



When not in combat (or using turns for some other event), the reach of a creature rarely matters. Instead, arm length itself is what's important (for reaching things). Arm length is something not touched on at all in the game, so it will be up to a conversation with your GM how long a bugbear's long limbs are.



However, it is worth noting that just because a bugbear can attack something twice as far away, does not necessarily mean their arms are twice as long as other medium humanoids. See the note on space below.



Space



From the Basic Rules:




A creature’s space is the area in feet that it effectively controls in combat, not an expression of its physical dimensions.




At any given point in the 6 seconds that make up a round, a creature need not occupy a specific location in the space it controls. Their position ebbs and flows as the battle rages on. It is easily possible that a bugbear's long arms allow it to continue to control that medium sized space without even having to be within that space entirely. With this explanation, the bugbear might just be temporarily ebbing into another space to make the attack and flowing back (when they have the most control over the battle on their turn)






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    Accepting because it not only gives a reasonable citation from the rules, but offers an explanation as to why the extra reach would be available only under the very specific circumstances that it is.
    $endgroup$
    – MarkTO
    7 hours ago













45












45








45





$begingroup$

They probably don't stretch



The name of the feature: "long-limbed" seems to merely be referring to the length of the arms themselves. If stretchiness was an aspect of bugbear physiology, that is something that would probably be mentioned in the description of bugbears either in the Monster Manual or Volo's Guide to Monsters.



Why only on the bugbear's turn then?



To start with, turns are an abstraction for the sake of ease of play, but narratively they can be understood as the aspect of a round where the character has the most control over the fight. Remember that everything that happens in a 6-second round has no particular order in-universe. So all this means is that the bugbear can only leverage their long limbs to attack a creature who is further away during their opportunity to influence that 6-second window.



You can see a similar phenomena with the feature Extra Attack which only activates on the character's turn. When someone else is the driving force of the action, the character is unable to capitalize on this aspect of his/her training. Even if they Ready the Attack action for use on someone else's turn, they only get one attack.



Out of combat



When not in combat (or using turns for some other event), the reach of a creature rarely matters. Instead, arm length itself is what's important (for reaching things). Arm length is something not touched on at all in the game, so it will be up to a conversation with your GM how long a bugbear's long limbs are.



However, it is worth noting that just because a bugbear can attack something twice as far away, does not necessarily mean their arms are twice as long as other medium humanoids. See the note on space below.



Space



From the Basic Rules:




A creature’s space is the area in feet that it effectively controls in combat, not an expression of its physical dimensions.




At any given point in the 6 seconds that make up a round, a creature need not occupy a specific location in the space it controls. Their position ebbs and flows as the battle rages on. It is easily possible that a bugbear's long arms allow it to continue to control that medium sized space without even having to be within that space entirely. With this explanation, the bugbear might just be temporarily ebbing into another space to make the attack and flowing back (when they have the most control over the battle on their turn)






share|improve this answer











$endgroup$



They probably don't stretch



The name of the feature: "long-limbed" seems to merely be referring to the length of the arms themselves. If stretchiness was an aspect of bugbear physiology, that is something that would probably be mentioned in the description of bugbears either in the Monster Manual or Volo's Guide to Monsters.



Why only on the bugbear's turn then?



To start with, turns are an abstraction for the sake of ease of play, but narratively they can be understood as the aspect of a round where the character has the most control over the fight. Remember that everything that happens in a 6-second round has no particular order in-universe. So all this means is that the bugbear can only leverage their long limbs to attack a creature who is further away during their opportunity to influence that 6-second window.



You can see a similar phenomena with the feature Extra Attack which only activates on the character's turn. When someone else is the driving force of the action, the character is unable to capitalize on this aspect of his/her training. Even if they Ready the Attack action for use on someone else's turn, they only get one attack.



Out of combat



When not in combat (or using turns for some other event), the reach of a creature rarely matters. Instead, arm length itself is what's important (for reaching things). Arm length is something not touched on at all in the game, so it will be up to a conversation with your GM how long a bugbear's long limbs are.



However, it is worth noting that just because a bugbear can attack something twice as far away, does not necessarily mean their arms are twice as long as other medium humanoids. See the note on space below.



Space



From the Basic Rules:




A creature’s space is the area in feet that it effectively controls in combat, not an expression of its physical dimensions.




At any given point in the 6 seconds that make up a round, a creature need not occupy a specific location in the space it controls. Their position ebbs and flows as the battle rages on. It is easily possible that a bugbear's long arms allow it to continue to control that medium sized space without even having to be within that space entirely. With this explanation, the bugbear might just be temporarily ebbing into another space to make the attack and flowing back (when they have the most control over the battle on their turn)







share|improve this answer














share|improve this answer



share|improve this answer








edited 7 hours ago

























answered 9 hours ago









David CoffronDavid Coffron

37.3k3129261




37.3k3129261







  • 1




    $begingroup$
    Accepting because it not only gives a reasonable citation from the rules, but offers an explanation as to why the extra reach would be available only under the very specific circumstances that it is.
    $endgroup$
    – MarkTO
    7 hours ago












  • 1




    $begingroup$
    Accepting because it not only gives a reasonable citation from the rules, but offers an explanation as to why the extra reach would be available only under the very specific circumstances that it is.
    $endgroup$
    – MarkTO
    7 hours ago







1




1




$begingroup$
Accepting because it not only gives a reasonable citation from the rules, but offers an explanation as to why the extra reach would be available only under the very specific circumstances that it is.
$endgroup$
– MarkTO
7 hours ago




$begingroup$
Accepting because it not only gives a reasonable citation from the rules, but offers an explanation as to why the extra reach would be available only under the very specific circumstances that it is.
$endgroup$
– MarkTO
7 hours ago













11












$begingroup$

It's up to you as a player/DM



There is no description of how Long-Limbed works in-universe. It just does. As a player or DM, you are entirely free to describe what this looks like at your table as long as you use the existing mechanic of how it works.



That's the joy of roleplay!



The dangers of asking players to narrate abilities



I do want to put a section about the dangers of a DM asking players to narrate abilities. For the sake of roleplay and scene settings, it's a great thing to do. but if they're asking for it because they don't understand why or how something works, then that's a dangerous territory to enter. Magic users aren't generally ask to narrate why their magic works, and martial characters shouldn't be asked why their abilities work, either.



The abilities do what they do, and they can be described narratively. If you want them to do something that isn't explicitly stated as possible, that's going to be up to you and your DM.






share|improve this answer











$endgroup$








  • 3




    $begingroup$
    I'd offer a second +1 if I could for that second section. Definitely very important.
    $endgroup$
    – David Coffron
    8 hours ago















11












$begingroup$

It's up to you as a player/DM



There is no description of how Long-Limbed works in-universe. It just does. As a player or DM, you are entirely free to describe what this looks like at your table as long as you use the existing mechanic of how it works.



That's the joy of roleplay!



The dangers of asking players to narrate abilities



I do want to put a section about the dangers of a DM asking players to narrate abilities. For the sake of roleplay and scene settings, it's a great thing to do. but if they're asking for it because they don't understand why or how something works, then that's a dangerous territory to enter. Magic users aren't generally ask to narrate why their magic works, and martial characters shouldn't be asked why their abilities work, either.



The abilities do what they do, and they can be described narratively. If you want them to do something that isn't explicitly stated as possible, that's going to be up to you and your DM.






share|improve this answer











$endgroup$








  • 3




    $begingroup$
    I'd offer a second +1 if I could for that second section. Definitely very important.
    $endgroup$
    – David Coffron
    8 hours ago













11












11








11





$begingroup$

It's up to you as a player/DM



There is no description of how Long-Limbed works in-universe. It just does. As a player or DM, you are entirely free to describe what this looks like at your table as long as you use the existing mechanic of how it works.



That's the joy of roleplay!



The dangers of asking players to narrate abilities



I do want to put a section about the dangers of a DM asking players to narrate abilities. For the sake of roleplay and scene settings, it's a great thing to do. but if they're asking for it because they don't understand why or how something works, then that's a dangerous territory to enter. Magic users aren't generally ask to narrate why their magic works, and martial characters shouldn't be asked why their abilities work, either.



The abilities do what they do, and they can be described narratively. If you want them to do something that isn't explicitly stated as possible, that's going to be up to you and your DM.






share|improve this answer











$endgroup$



It's up to you as a player/DM



There is no description of how Long-Limbed works in-universe. It just does. As a player or DM, you are entirely free to describe what this looks like at your table as long as you use the existing mechanic of how it works.



That's the joy of roleplay!



The dangers of asking players to narrate abilities



I do want to put a section about the dangers of a DM asking players to narrate abilities. For the sake of roleplay and scene settings, it's a great thing to do. but if they're asking for it because they don't understand why or how something works, then that's a dangerous territory to enter. Magic users aren't generally ask to narrate why their magic works, and martial characters shouldn't be asked why their abilities work, either.



The abilities do what they do, and they can be described narratively. If you want them to do something that isn't explicitly stated as possible, that's going to be up to you and your DM.







share|improve this answer














share|improve this answer



share|improve this answer








edited 8 hours ago

























answered 9 hours ago









NautArchNautArch

59.1k8211394




59.1k8211394







  • 3




    $begingroup$
    I'd offer a second +1 if I could for that second section. Definitely very important.
    $endgroup$
    – David Coffron
    8 hours ago












  • 3




    $begingroup$
    I'd offer a second +1 if I could for that second section. Definitely very important.
    $endgroup$
    – David Coffron
    8 hours ago







3




3




$begingroup$
I'd offer a second +1 if I could for that second section. Definitely very important.
$endgroup$
– David Coffron
8 hours ago




$begingroup$
I'd offer a second +1 if I could for that second section. Definitely very important.
$endgroup$
– David Coffron
8 hours ago

















draft saved

draft discarded
















































Thanks for contributing an answer to Role-playing Games Stack Exchange!


  • Please be sure to answer the question. Provide details and share your research!

But avoid


  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.

Use MathJax to format equations. MathJax reference.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f142977%2fdo-bugbears-arms-literally-get-longer-when-its-their-turn%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

Are there any AGPL-style licences that require source code modifications to be public? Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern) Announcing the arrival of Valued Associate #679: Cesar Manara Unicorn Meta Zoo #1: Why another podcast?Force derivative works to be publicAre there any GPL like licenses for Apple App Store?Do you violate the GPL if you provide source code that cannot be compiled?GPL - is it distribution to use libraries in an appliance loaned to customers?Distributing App for free which uses GPL'ed codeModifications of server software under GPL, with web/CLI interfaceDoes using an AGPLv3-licensed library prevent me from dual-licensing my own source code?Can I publish only select code under GPLv3 from a private project?Is there published precedent regarding the scope of covered work that uses AGPL software?If MIT licensed code links to GPL licensed code what should be the license of the resulting binary program?If I use a public API endpoint that has its source code licensed under AGPL in my app, do I need to disclose my source?

2013 GY136 Descoberta | Órbita | Referências Menu de navegação«List Of Centaurs and Scattered-Disk Objects»«List of Known Trans-Neptunian Objects»

Metrô de Los Teques Índice Linhas | Estações | Ver também | Referências Ligações externas | Menu de navegação«INSTITUCIÓN»«Mapa de rutas»originalMetrô de Los TequesC.A. Metro Los Teques |Alcaldía de Guaicaipuro – Sitio OficialGobernacion de Mirandaeeeeeee